commit | da5828c06b4c7cbe428283a1516a4fb73d5836be | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Wed Sep 30 17:50:14 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Sep 30 17:50:14 2020 +0000 |
tree | cfb47396819c244e95b245741eb187bc7d328c6e | |
parent | e2cb68b0246f3c1b21338348d7f956ad8cee19db [diff] |
Add Tint SPIRV->SPIRV to fuzzing code path Since we are intending to ship using Tint for normalization, fuzzing should include this transform. BUG=dawn:531 Change-Id: Ica25c3bbdc6ff392d5e31361734de43fd1c12815 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29180 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.