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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////
// HLSL builtin definition file //
// //
// After modifying this file, run: //
// tools/run gen //
// from the Dawn source directory. //
// //
// See docs/tint/intrinsic_definition_files.md for syntax //
////////////////////////////////////////////////////////////////////////////////
import "src/tint/lang/core/address_space.def"
import "src/tint/lang/core/access.def"
////////////////////////////////////////////////////////////////////////////////
// Types //
////////////////////////////////////////////////////////////////////////////////
type i32
type u32
type f32
type f16
type ptr<S: address_space, T, A: access>
type vec2<T>
type vec3<T>
type vec4<T>
@display("vec{N}<{T}>") type vec<N: num, T>
type byte_address_buffer<A: access>
////////////////////////////////////////////////////////////////////////////////
// Type matchers //
////////////////////////////////////////////////////////////////////////////////
match iu32: i32 | u32
match f32_u32: f32 | u32
match f32_i32: f32 | i32
match storage: address_space.storage
match readable
: access.read
| access.read_write
match writable
: access.write
| access.read_write
////////////////////////////////////////////////////////////////////////////////
// Builtin Functions //
////////////////////////////////////////////////////////////////////////////////
fn asint[T: f32_u32](T) -> i32
fn asint[T: f32_u32, N: num](vec<N, T>) -> vec<N, i32>
fn asuint[T: f32_i32](T) -> u32
fn asuint[T: f32_i32, N: num](vec<N, T>) -> vec<N, u32>
fn asfloat[T: iu32](T) -> f32
fn asfloat[T: iu32, N: num](vec<N, T>) -> vec<N, f32>
fn f32tof16(f32) -> u32
fn f32tof16[N: num](vec<N, f32>) -> vec<N, u32>
fn f16tof32(u32) -> f32
fn f16tof32[N: num](vec<N, u32>) -> vec<N, f32>
@member_function fn Load(byte_address_buffer<readable>, offset: u32) -> u32
@member_function fn Load2(byte_address_buffer<readable>, offset: u32) -> vec2<u32>
@member_function fn Load3(byte_address_buffer<readable>, offset: u32) -> vec3<u32>
@member_function fn Load4(byte_address_buffer<readable>, offset: u32) -> vec4<u32>
@member_function fn LoadF16(byte_address_buffer<readable>, offset: u32) -> f16
@member_function fn Load2F16(byte_address_buffer<readable>, offset: u32) -> vec2<f16>
@member_function fn Load3F16(byte_address_buffer<readable>, offset: u32) -> vec3<f16>
@member_function fn Load4F16(byte_address_buffer<readable>, offset: u32) -> vec4<f16>
@member_function fn Store(byte_address_buffer<writable>, offset: u32, value: u32)
@member_function fn Store2(byte_address_buffer<writable>, offset: u32, value: vec2<u32>)
@member_function fn Store3(byte_address_buffer<writable>, offset: u32, value: vec3<u32>)
@member_function fn Store4(byte_address_buffer<writable>, offset: u32, value: vec4<u32>)