[tint] Interpolate at offset for fragment center in Sample Shading Uses 'interpolateAtOffset' and switches to perspective interpolation to get a consistent pixel centered position https://registry.khronos.org/SPIR-V/specs/unified1/GLSL.std.450.html FragCoord in vulkan/spirv https://docs.vulkan.org/refpages/latest/refpages/source/FragCoord.html Bug: 493615953 Change-Id: I93609eb0e638ffa83bbd2184a2aa581bb8c19517 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/303535 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Peter McNeeley <petermcneeley@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.