| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <array> |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/Toggles.h" |
| |
| namespace dawn_native { |
| namespace { |
| |
| struct ToggleEnumAndInfo { |
| Toggle toggle; |
| ToggleInfo info; |
| }; |
| |
| using ToggleEnumAndInfoList = |
| std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>; |
| |
| static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = { |
| {{Toggle::EmulateStoreAndMSAAResolve, |
| {"emulate_store_and_msaa_resolve", |
| "Emulate storing into multisampled color attachments and doing MSAA resolve " |
| "simultaneously. This workaround is enabled by default on the Metal drivers that do " |
| "not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on " |
| "those platforms, we should do MSAA resolve in another render pass after ending the " |
| "previous one.", |
| "https://crbug.com/dawn/56"}}, |
| {Toggle::NonzeroClearResourcesOnCreationForTesting, |
| {"nonzero_clear_resources_on_creation_for_testing", |
| "Clears texture to full 1 bits as soon as they are created, but doesn't update " |
| "the tracking state of the texture. This way we can test the logic of clearing " |
| "textures that use recycled memory.", |
| "https://crbug.com/dawn/145"}}, |
| {Toggle::AlwaysResolveIntoZeroLevelAndLayer, |
| {"always_resolve_into_zero_level_and_layer", |
| "When the resolve target is a texture view that is created on the non-zero level or " |
| "layer of a texture, we first resolve into a temporarily 2D texture with only one " |
| "mipmap level and one array layer, and copy the result of MSAA resolve into the " |
| "true resolve target. This workaround is enabled by default on the Metal drivers " |
| "that have bugs when setting non-zero resolveLevel or resolveSlice.", |
| "https://crbug.com/dawn/56"}}, |
| {Toggle::LazyClearResourceOnFirstUse, |
| {"lazy_clear_resource_on_first_use", |
| "Clears resource to zero on first usage. This initializes the resource " |
| "so that no dirty bits from recycled memory is present in the new resource.", |
| "https://crbug.com/dawn/145"}}, |
| {Toggle::TurnOffVsync, |
| {"turn_off_vsync", |
| "Turn off vsync when rendering. In order to do performance test or run perf tests, " |
| "turn off vsync so that the fps can exeed 60.", |
| "https://crbug.com/dawn/237"}}, |
| {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, |
| {"use_temporary_buffer_in_texture_to_texture_copy", |
| "Split texture-to-texture copy into two copies: copy from source texture into a " |
| "temporary buffer, and copy from the temporary buffer into the destination texture " |
| "when copying between compressed textures that don't have block-aligned sizes. This " |
| "workaround is enabled by default on all Vulkan drivers to solve an issue in the " |
| "Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 " |
| "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.", |
| "https://crbug.com/dawn/42"}}, |
| {Toggle::UseD3D12ResourceHeapTier2, |
| {"use_d3d12_resource_heap_tier2", |
| "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of " |
| "texture and buffers in the same heap. This allows better heap re-use and reduces " |
| "fragmentation.", |
| "https://crbug.com/dawn/27"}}, |
| {Toggle::UseD3D12RenderPass, |
| {"use_d3d12_render_pass", |
| "Use the D3D12 render pass API introduced in Windows build 1809 by default. On " |
| "versions of Windows prior to build 1809, or when this toggle is turned off, Dawn " |
| "will emulate a render pass.", |
| "https://crbug.com/dawn/36"}}, |
| {Toggle::UseD3D12ResidencyManagement, |
| {"use_d3d12_residency_management", |
| "Enable residency management. This allows page-in and page-out of resource heaps in " |
| "GPU memory. This component improves overcommitted performance by keeping the most " |
| "recently used resources local to the GPU. Turning this component off can cause " |
| "allocation failures when application memory exceeds physical device memory.", |
| "https://crbug.com/dawn/193"}}, |
| {Toggle::SkipValidation, |
| {"skip_validation", "Skip expensive validation of Dawn commands.", |
| "https://crbug.com/dawn/271"}}, |
| {Toggle::UseSpvc, |
| {"use_spvc", |
| "Enable use of spvc for shader compilation, instead of accessing spirv_cross " |
| "directly.", |
| "https://crbug.com/dawn/288"}}, |
| {Toggle::UseSpvcParser, |
| {"use_spvc_parser", |
| "Enable usage of spvc's internal parsing and IR generation code, instead of " |
| "spirv_cross's.", |
| "https://crbug.com/dawn/288"}}, |
| {Toggle::VulkanUseD32S8, |
| {"vulkan_use_d32s8", |
| "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the " |
| "backend will use D32S8 (toggle to on) but setting the toggle to off will make it" |
| "use the D24S8 format when possible.", |
| "https://crbug.com/dawn/286"}}, |
| {Toggle::MetalDisableSamplerCompare, |
| {"metal_disable_sampler_compare", |
| "Disables the use of sampler compare on Metal. This is unsupported before A9 " |
| "processors.", |
| "https://crbug.com/dawn/342"}}, |
| {Toggle::DisableBaseVertex, |
| {"disable_base_vertex", |
| "Disables the use of non-zero base vertex which is unsupported on some platforms.", |
| "https://crbug.com/dawn/343"}}, |
| {Toggle::DisableBaseInstance, |
| {"disable_base_instance", |
| "Disables the use of non-zero base instance which is unsupported on some " |
| "platforms.", |
| "https://crbug.com/dawn/343"}}, |
| {Toggle::UseD3D12SmallShaderVisibleHeapForTesting, |
| {"use_d3d12_small_shader_visible_heap", |
| "Enable use of a small D3D12 shader visible heap, instead of using a large one by " |
| "default. This setting is used to test bindgroup encoding.", |
| "https://crbug.com/dawn/155"}}, |
| {Toggle::UseDXC, |
| {"use_dxc", "Use DXC instead of FXC for compiling HLSL", |
| "https://crbug.com/dawn/402"}}, |
| {Toggle::DisableRobustness, |
| {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}}, |
| {Toggle::LazyClearBufferOnFirstUse, |
| {"lazy_clear_buffer_on_first_use", |
| "Clear buffers on their first use. This is a temporary toggle only for the " |
| "development of buffer lazy initialization and will be removed after buffer lazy " |
| "initialization is completely implemented.", |
| "https://crbug.com/dawn/414"}}}}; |
| |
| } // anonymous namespace |
| |
| void TogglesSet::Set(Toggle toggle, bool enabled) { |
| ASSERT(toggle != Toggle::InvalidEnum); |
| const size_t toggleIndex = static_cast<size_t>(toggle); |
| toggleBitset.set(toggleIndex, enabled); |
| } |
| |
| bool TogglesSet::Has(Toggle toggle) const { |
| ASSERT(toggle != Toggle::InvalidEnum); |
| const size_t toggleIndex = static_cast<size_t>(toggle); |
| return toggleBitset.test(toggleIndex); |
| } |
| |
| std::vector<const char*> TogglesSet::GetContainedToggleNames() const { |
| std::vector<const char*> togglesNameInUse(toggleBitset.count()); |
| |
| uint32_t index = 0; |
| for (uint32_t i : IterateBitSet(toggleBitset)) { |
| const char* toggleName = ToggleEnumToName(static_cast<Toggle>(i)); |
| togglesNameInUse[index] = toggleName; |
| ++index; |
| } |
| |
| return togglesNameInUse; |
| } |
| |
| const char* ToggleEnumToName(Toggle toggle) { |
| ASSERT(toggle != Toggle::InvalidEnum); |
| |
| const ToggleEnumAndInfo& toggleNameAndInfo = |
| kToggleNameAndInfoList[static_cast<size_t>(toggle)]; |
| ASSERT(toggleNameAndInfo.toggle == toggle); |
| return toggleNameAndInfo.info.name; |
| } |
| |
| const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) { |
| ASSERT(toggleName); |
| |
| EnsureToggleNameToEnumMapInitialized(); |
| |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); |
| if (iter != mToggleNameToEnumMap.cend()) { |
| return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info; |
| } |
| return nullptr; |
| } |
| |
| Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) { |
| ASSERT(toggleName); |
| |
| EnsureToggleNameToEnumMapInitialized(); |
| |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); |
| if (iter != mToggleNameToEnumMap.cend()) { |
| return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle; |
| } |
| return Toggle::InvalidEnum; |
| } |
| |
| void TogglesInfo::EnsureToggleNameToEnumMapInitialized() { |
| if (mToggleNameToEnumMapInitialized) { |
| return; |
| } |
| |
| for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) { |
| const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index]; |
| ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle)); |
| mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle; |
| } |
| |
| mToggleNameToEnumMapInitialized = true; |
| } |
| |
| } // namespace dawn_native |