|author||Yunchao He <firstname.lastname@example.org>||Thu Oct 14 04:09:21 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Oct 14 04:09:21 2021 +0000|
Add validation rule for depth/stencil between pipeline and pass depthWrite/stencilWrite in DepthStencilState in RenderPipeline should be compatible with depthReadOnly/stencilReadOnly in DepthStencilAttachment in RenderPass. Otherwise, you may need to generate validation errors. Bug: dawn:485 Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240 Commit-Queue: Yunchao He <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.