| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| struct frexp_result_f32_1 { | |
| float fract; | |
| int exp; | |
| }; | |
| layout(location = 0) out vec4 value; | |
| struct frexp_result_f32 { | |
| float f; | |
| }; | |
| frexp_result_f32 a = frexp_result_f32(0.0f); | |
| frexp_result_f32_1 b = frexp_result_f32_1(0.5f, 1); | |
| vec4 tint_symbol() { | |
| return vec4(a.f, b.fract, 0.0f, 0.0f); | |
| } | |
| void main() { | |
| vec4 inner_result = tint_symbol(); | |
| value = inner_result; | |
| return; | |
| } |