|author||Austin Eng <firstname.lastname@example.org>||Fri Jan 22 17:10:36 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Jan 22 17:10:36 2021 +0000|
d3d12/vulkan: Skip descriptor update/creation if resource is destroyed Validation of resource destroy state does not happen on bind group creation. It happens on queue submit. This means the Vulkan and D3D12 backends need to gracefully handle BindGroup creation with destroyed resources by skipping the descriptor creation if the resource has been destroyed. Bug: dawn:319 Change-Id: I270afba86d1a961e1e4c39f2419d8c34ff889e46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38440 Commit-Queue: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Stephen White <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.