| SKIP: FAILED | |
| #version 310 es | |
| void main_1() { | |
| vec2 x_200 = vec2(1.5f, 2.0f); | |
| } | |
| void main() { | |
| main_1(); | |
| } | |
| error: Error parsing GLSL shader: | |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier | |
| ERROR: 0:4: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| tint executable returned error: exit status 1 |