| #include <metal_stdlib> | |
| using namespace metal; | |
| void select_431dfb() { | |
| int2 res = int2(1); | |
| } | |
| struct tint_symbol { | |
| float4 value [[position]]; | |
| }; | |
| float4 vertex_main_inner() { | |
| select_431dfb(); | |
| return float4(0.0f); | |
| } | |
| vertex tint_symbol vertex_main() { | |
| float4 const inner_result = vertex_main_inner(); | |
| tint_symbol wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| fragment void fragment_main() { | |
| select_431dfb(); | |
| return; | |
| } | |
| kernel void compute_main() { | |
| select_431dfb(); | |
| return; | |
| } | |