| @group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, read>; | |
| fn textureLoad_ecc823() { | |
| var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i)); | |
| prevent_dce = res; | |
| } | |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureLoad_ecc823(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureLoad_ecc823(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureLoad_ecc823(); | |
| } |