|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | layout(rg32ui) uniform highp readonly uimage3D arg_0; | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | uvec4 inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | void textureLoad_ef5405() { | 
|  | uvec4 res = imageLoad(arg_0, ivec3(1)); | 
|  | prevent_dce.inner = res; | 
|  | } | 
|  |  | 
|  | vec4 vertex_main() { | 
|  | textureLoad_ef5405(); | 
|  | return vec4(0.0f); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | vec4 inner_result = vertex_main(); | 
|  | gl_Position = inner_result; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | error: Error parsing GLSL shader: | 
|  | ERROR: 0:3: 'image load-store format' : not supported with this profile: es | 
|  | ERROR: 0:3: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  | precision highp float; | 
|  |  | 
|  | layout(rg32ui) uniform highp readonly uimage3D arg_0; | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | uvec4 inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | void textureLoad_ef5405() { | 
|  | uvec4 res = imageLoad(arg_0, ivec3(1)); | 
|  | prevent_dce.inner = res; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | textureLoad_ef5405(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | error: Error parsing GLSL shader: | 
|  | ERROR: 0:4: 'image load-store format' : not supported with this profile: es | 
|  | ERROR: 0:4: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | layout(rg32ui) uniform highp readonly uimage3D arg_0; | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | uvec4 inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | void textureLoad_ef5405() { | 
|  | uvec4 res = imageLoad(arg_0, ivec3(1)); | 
|  | prevent_dce.inner = res; | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | textureLoad_ef5405(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } | 
|  | error: Error parsing GLSL shader: | 
|  | ERROR: 0:3: 'image load-store format' : not supported with this profile: es | 
|  | ERROR: 0:3: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  |