| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32sint, read_write>; | |
| fn textureStore_ceb832() { | |
| textureStore(arg_0, vec2<u32>(1u), 1u, vec4<i32>(1i)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureStore_ceb832(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_ceb832(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_ceb832(); | |
| } |