| fn transpose_31d679() { | |
| var res : mat2x2<f32> = transpose(mat2x2<f32>(1.0f, 1.0f, 1.0f, 1.0f)); | |
| prevent_dce = res; | |
| } | |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : mat2x2<f32>; | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| transpose_31d679(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| transpose_31d679(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| transpose_31d679(); | |
| } |