| fn trunc_f0f1a1() { | |
| var res = trunc(vec4(1.5)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| trunc_f0f1a1(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| trunc_f0f1a1(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| trunc_f0f1a1(); | |
| } |