| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float : require | 
 |  | 
 | float16_t tint_acosh(float16_t x) { | 
 |   return ((x < 1.0hf) ? 0.0hf : acosh(x)); | 
 | } | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float16_t inner; | 
 | } prevent_dce; | 
 |  | 
 | void acosh_a37dfe() { | 
 |   float16_t arg_0 = 1.54296875hf; | 
 |   float16_t res = tint_acosh(arg_0); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | vec4 vertex_main() { | 
 |   acosh_a37dfe(); | 
 |   return vec4(0.0f); | 
 | } | 
 |  | 
 | void main() { | 
 |   gl_PointSize = 1.0; | 
 |   vec4 inner_result = vertex_main(); | 
 |   gl_Position = inner_result; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float : require | 
 | precision highp float; | 
 |  | 
 | float16_t tint_acosh(float16_t x) { | 
 |   return ((x < 1.0hf) ? 0.0hf : acosh(x)); | 
 | } | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float16_t inner; | 
 | } prevent_dce; | 
 |  | 
 | void acosh_a37dfe() { | 
 |   float16_t arg_0 = 1.54296875hf; | 
 |   float16_t res = tint_acosh(arg_0); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   acosh_a37dfe(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float : require | 
 |  | 
 | float16_t tint_acosh(float16_t x) { | 
 |   return ((x < 1.0hf) ? 0.0hf : acosh(x)); | 
 | } | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float16_t inner; | 
 | } prevent_dce; | 
 |  | 
 | void acosh_a37dfe() { | 
 |   float16_t arg_0 = 1.54296875hf; | 
 |   float16_t res = tint_acosh(arg_0); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   acosh_a37dfe(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |