| #include <metal_stdlib> | |
| using namespace metal; | |
| void normalize_e7def8() { | |
| float3 res = float3(0.57735025882720947266f); | |
| } | |
| vertex float4 vertex_main() { | |
| normalize_e7def8(); | |
| return float4(0.0f); | |
| } | |
| fragment void fragment_main() { | |
| normalize_e7def8(); | |
| } | |
| kernel void compute_main() { | |
| normalize_e7def8(); | |
| } |