| commit | db3369f11a4d88b0d7f10af8e55012d3a8a7f407 | [log] [tgz] |
|---|---|---|
| author | mridulgoyal <mridulgoyal@google.com> | Thu Oct 30 01:11:34 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 30 01:11:34 2025 -0700 |
| tree | bbe28758ea9f505a70706a39f34db35fe36cee33 | |
| parent | 7fdc2962e88dfcd8b56efd792b190f58542ef20c [diff] |
WebGPU Kotlin: Added fix for unused variable in Texture helper for g3 blaze test Bug: 455541592 Change-Id: I8ed9f94df69593409d7130eb1ba67271c9688902 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/269855 Reviewed-by: Tarun Saini <sainitarun@google.com> Reviewed-by: Nikita Gupta <nikigupta@google.com> Commit-Queue: Mridul Goyal <mridulgoyal@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.