|author||Jiawei Shao <email@example.com>||Fri Jan 22 01:36:43 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Fri Jan 22 01:36:43 2021 +0000|
Allow using DepthOnly aspect on the depth-only formats in T2T copies This patch allows the use of DepthOnly as the parameter 'aspect' in the command CopyTextureToTexture() on the depth-only formats (Depth24Plus and Depth32Float) to match the latest WebGPU SPEC. BUG=dawn:439 TEST=dawn_unittests Change-Id: I73c4055bb0a90bed2b5751ce9dff5b319787efca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38340 Commit-Queue: Jiawei Shao <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.