| #include <metal_stdlib> | |
| using namespace metal; | |
| fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]], depth2d<float, access::sample> tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(1)]]) { | |
| float4 a = tint_symbol_1.sample(tint_symbol_2, float2(1.0f)); | |
| float4 b = tint_symbol_3.gather_compare(tint_symbol_4, float2(1.0f), 1.0f); | |
| return; | |
| } | |