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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <dawn/webgpu_cpp_print.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <webgpu/webgpu_cpp.h>
#include <string>
#include <utility>
namespace {
using testing::_;
using testing::HasSubstr;
class InstanceLevelTests : public testing::Test {
public:
void SetUp() override { instance = wgpu::CreateInstance(); }
protected:
wgpu::Adapter RequestAdapter(const wgpu::RequestAdapterOptions* adapterOptions = nullptr) {
wgpu::RequestAdapterStatus status;
wgpu::Adapter result = nullptr;
EXPECT_EQ(instance.WaitAny(
instance.RequestAdapter(
adapterOptions, wgpu::CallbackMode::AllowSpontaneous,
[&status, &result](wgpu::RequestAdapterStatus s, wgpu::Adapter adapter,
wgpu::StringView message) {
status = s;
result = std::move(adapter);
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(status, wgpu::RequestAdapterStatus::Success);
return result;
}
wgpu::Instance instance;
};
TEST_F(InstanceLevelTests, RequestAdapter) {
EXPECT_NE(RequestAdapter(), nullptr);
}
class AdapterLevelTests : public InstanceLevelTests {
public:
void SetUp() override {
InstanceLevelTests::SetUp();
adapter = RequestAdapter();
}
protected:
wgpu::Device RequestDevice(const wgpu::DeviceDescriptor* descriptor = nullptr) {
wgpu::RequestDeviceStatus status;
wgpu::Device result = nullptr;
EXPECT_EQ(
instance.WaitAny(adapter.RequestDevice(
descriptor, wgpu::CallbackMode::AllowSpontaneous,
[&status, &result](wgpu::RequestDeviceStatus s,
wgpu::Device device, wgpu::StringView message) {
status = s;
result = std::move(device);
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(status, wgpu::RequestDeviceStatus::Success);
return result;
}
wgpu::Adapter adapter;
};
TEST_F(AdapterLevelTests, RequestDevice) {
EXPECT_NE(RequestDevice(), nullptr);
}
TEST_F(AdapterLevelTests, RequestDeviceThenDestroy) {
wgpu::Device device = nullptr;
wgpu::DeviceLostReason reason = wgpu::DeviceLostReason::Unknown;
wgpu::DeviceDescriptor descriptor = {};
descriptor.SetDeviceLostCallback(
wgpu::CallbackMode::AllowSpontaneous,
[&device, &reason](const wgpu::Device& d, wgpu::DeviceLostReason r, wgpu::StringView) {
reason = r;
EXPECT_EQ(device.Get(), d.Get());
});
device = RequestDevice(&descriptor);
auto deviceLostFuture = device.GetLostFuture();
device.Destroy();
ASSERT_EQ(instance.WaitAny(deviceLostFuture, UINT64_MAX), wgpu::WaitStatus::Success);
EXPECT_EQ(reason, wgpu::DeviceLostReason::Destroyed);
}
TEST_F(AdapterLevelTests, RequestDeviceThenDrop) {
wgpu::DeviceLostReason reason = wgpu::DeviceLostReason::Unknown;
wgpu::DeviceDescriptor descriptor = {};
descriptor.SetDeviceLostCallback(
wgpu::CallbackMode::AllowSpontaneous,
[&reason](const wgpu::Device&, wgpu::DeviceLostReason r, wgpu::StringView) { reason = r; });
wgpu::Device device = RequestDevice(&descriptor);
auto deviceLostFuture = device.GetLostFuture();
device = nullptr;
ASSERT_EQ(instance.WaitAny(deviceLostFuture, UINT64_MAX), wgpu::WaitStatus::Success);
EXPECT_EQ(reason, wgpu::DeviceLostReason::Destroyed);
}
class DeviceLevelTests : public AdapterLevelTests {
public:
void SetUp() override {
AdapterLevelTests::SetUp();
wgpu::DeviceDescriptor descriptor = {};
descriptor.SetDeviceLostCallback(
wgpu::CallbackMode::AllowSpontaneous,
[](const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView) {
EXPECT_EQ(reason, wgpu::DeviceLostReason::Destroyed);
});
descriptor.SetUncapturedErrorCallback(
[](const wgpu::Device& d, wgpu::ErrorType t, wgpu::StringView m,
DeviceLevelTests* self) { self->uncapturedErrorCb.Call(d, t, m); },
this);
device = RequestDevice(&descriptor);
}
void TearDown() override {
// For teardown, we explicitly wait for the device lost so that we can ensure that errors
// have been flushed.
auto deviceLostFuture = device.GetLostFuture();
device = nullptr;
EXPECT_EQ(instance.WaitAny(deviceLostFuture, UINT64_MAX), wgpu::WaitStatus::Success);
}
protected:
wgpu::ShaderModule CreateShaderModule(const char* source) {
wgpu::ShaderSourceWGSL wgsl;
wgsl.code = source;
wgpu::ShaderModuleDescriptor desc;
desc.nextInChain = &wgsl;
return device.CreateShaderModule(&desc);
}
wgpu::Device device;
// Mock callback used for uncaptured errors so that test writers can add expectations on this
// callback which will enforce the expectations at teardown of the test.
testing::StrictMock<
testing::MockFunction<void(const wgpu::Device&, wgpu::ErrorType, wgpu::StringView)>>
uncapturedErrorCb;
};
TEST_F(DeviceLevelTests, ValidationError) {
EXPECT_CALL(uncapturedErrorCb, Call(_, wgpu::ErrorType::Validation, _)).Times(1);
wgpu::BufferDescriptor desc = {};
desc.size = 1024;
desc.usage = static_cast<wgpu::BufferUsage>(UINT64_MAX);
wgpu::Buffer buffer = device.CreateBuffer(&desc);
}
TEST_F(DeviceLevelTests, PopErrorScope) {
device.PushErrorScope(wgpu::ErrorFilter::Validation);
wgpu::BufferDescriptor desc = {};
desc.size = 1024;
desc.usage = static_cast<wgpu::BufferUsage>(UINT64_MAX);
wgpu::Buffer buffer = device.CreateBuffer(&desc);
wgpu::PopErrorScopeStatus status;
wgpu::ErrorType type;
EXPECT_EQ(instance.WaitAny(
device.PopErrorScope(wgpu::CallbackMode::AllowSpontaneous,
[&status, &type](wgpu::PopErrorScopeStatus s,
wgpu::ErrorType t, wgpu::StringView) {
status = s;
type = t;
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(status, wgpu::PopErrorScopeStatus::Success);
EXPECT_EQ(type, wgpu::ErrorType::Validation);
}
TEST_F(DeviceLevelTests, BufferMapAndWorkDone) {
static constexpr uint32_t kData = 100u;
size_t kSize = sizeof(uint32_t);
wgpu::Buffer src;
wgpu::Buffer dst;
{
wgpu::BufferDescriptor desc;
desc.label = "src";
desc.size = kSize;
desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
src = device.CreateBuffer(&desc);
}
{
wgpu::BufferDescriptor desc;
desc.label = "dst";
desc.size = kSize;
desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
dst = device.CreateBuffer(&desc);
}
// Map the writable buffer and write to it.
wgpu::MapAsyncStatus writeStatus = wgpu::MapAsyncStatus::Unknown;
EXPECT_EQ(instance.WaitAny(
src.MapAsync(wgpu::MapMode::Write, 0, kSize, wgpu::CallbackMode::AllowSpontaneous,
[&writeStatus](wgpu::MapAsyncStatus status, wgpu::StringView) {
writeStatus = status;
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
ASSERT_EQ(writeStatus, wgpu::MapAsyncStatus::Success);
auto writeData = static_cast<uint32_t*>(src.GetMappedRange());
ASSERT_NE(writeData, nullptr);
*writeData = kData;
src.Unmap();
// Copy the buffer to the readable one, and wait for the copy to complete. Note that the wait
// for the copy is not strictly necessary since the map async call following it will already
// wait for it, but we do it explicitly here to test the additional entry point.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(src, 0, dst, 0, kSize);
wgpu::CommandBuffer commands = encoder.Finish();
wgpu::Queue queue = device.GetQueue();
queue.Submit(1, &commands);
wgpu::QueueWorkDoneStatus copyStatus;
EXPECT_EQ(
instance.WaitAny(queue.OnSubmittedWorkDone(wgpu::CallbackMode::AllowSpontaneous,
[&copyStatus](wgpu::QueueWorkDoneStatus status) {
copyStatus = status;
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
ASSERT_EQ(copyStatus, wgpu::QueueWorkDoneStatus::Success);
// Map the readable buffer and verify the contents.
wgpu::MapAsyncStatus readStatus = wgpu::MapAsyncStatus::Unknown;
EXPECT_EQ(instance.WaitAny(
dst.MapAsync(wgpu::MapMode::Read, 0, kSize, wgpu::CallbackMode::AllowSpontaneous,
[&readStatus](wgpu::MapAsyncStatus status, wgpu::StringView) {
readStatus = status;
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
ASSERT_EQ(readStatus, wgpu::MapAsyncStatus::Success);
auto readData = static_cast<const uint32_t*>(dst.GetConstMappedRange());
ASSERT_NE(readData, nullptr);
EXPECT_EQ(*readData, kData);
dst.Unmap();
}
TEST_F(DeviceLevelTests, CreateComputePipelineAsync) {
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = CreateShaderModule(R"(
@compute @workgroup_size(1) fn main() {}
)");
wgpu::CreatePipelineAsyncStatus status = wgpu::CreatePipelineAsyncStatus::Unknown;
wgpu::ComputePipeline pipeline = nullptr;
EXPECT_EQ(instance.WaitAny(device.CreateComputePipelineAsync(
&desc, wgpu::CallbackMode::AllowSpontaneous,
[&status, &pipeline](wgpu::CreatePipelineAsyncStatus s,
wgpu::ComputePipeline p, wgpu::StringView) {
status = s;
pipeline = std::move(p);
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(status, wgpu::CreatePipelineAsyncStatus::Success);
EXPECT_NE(pipeline, nullptr);
}
TEST_F(DeviceLevelTests, CreateRenderPipelineAsync) {
wgpu::RenderPipelineDescriptor desc;
desc.vertex.module = CreateShaderModule(R"(
@vertex fn main() -> @builtin(position) vec4f {
return vec4f(0.0, 0.0, 0.0, 1.0);
}
)");
wgpu::FragmentState frag;
frag.module = CreateShaderModule(R"(
@fragment fn main() -> @location(0) vec4f {
return vec4f(0.0, 1.0, 0.0, 1.0);
}
)");
wgpu::ColorTargetState target;
target.format = wgpu::TextureFormat::RGBA8Unorm;
frag.targetCount = 1;
frag.targets = &target;
desc.fragment = &frag;
wgpu::CreatePipelineAsyncStatus status = wgpu::CreatePipelineAsyncStatus::Unknown;
wgpu::RenderPipeline pipeline = nullptr;
EXPECT_EQ(instance.WaitAny(device.CreateRenderPipelineAsync(
&desc, wgpu::CallbackMode::AllowSpontaneous,
[&status, &pipeline](wgpu::CreatePipelineAsyncStatus s,
wgpu::RenderPipeline p, wgpu::StringView) {
status = s;
pipeline = std::move(p);
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(status, wgpu::CreatePipelineAsyncStatus::Success);
EXPECT_NE(pipeline, nullptr);
}
TEST_F(DeviceLevelTests, GetCompilationInfo) {
wgpu::ShaderModule shader = CreateShaderModule(R"(
@fragment fn main(@location(0) x : f32) {
return;
return;
}
)");
wgpu::CompilationMessageType messageType;
std::string message;
EXPECT_EQ(instance.WaitAny(shader.GetCompilationInfo(
wgpu::CallbackMode::AllowSpontaneous,
[&message, &messageType](wgpu::CompilationInfoRequestStatus s,
const wgpu::CompilationInfo* info) {
ASSERT_EQ(s, wgpu::CompilationInfoRequestStatus::Success);
ASSERT_NE(info, nullptr);
ASSERT_EQ(info->messageCount, 1);
message = info->messages[0].message;
messageType = info->messages[0].type;
}),
UINT64_MAX),
wgpu::WaitStatus::Success);
EXPECT_EQ(messageType, wgpu::CompilationMessageType::Warning);
EXPECT_THAT(message, HasSubstr("unreachable"));
}
} // namespace