|author||Antonio Maiorano <firstname.lastname@example.org>||Thu Nov 25 13:24:50 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Nov 25 13:24:50 2021 +0000|
Add "fxc_optimizations" toggle set to false by default FXC sometimes miscompiles code when optimizing (/O2), and there is no discernable workaround. This change sets the optimization level to /O0 when compiling shaders with FXC. Also, no longer default to enabling EmitHLSLDebugSymbols in Debug builds, which disabled optimizations (/Od). This confused me a few times, and is not necessary since we can set this toggle via command line. Bug: dawn:1203 Bug: tint:1175 Bug: tint:1112 Change-Id: Ide9e6ecd45adeca951b8836dee91a8367eca3769 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70700 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Ben Clayton <email@example.com> Commit-Queue: Antonio Maiorano <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.