| #version 310 es | |
| void main_1() { | |
| vec3 v = vec3(0.0f); | |
| float x_14 = v.y; | |
| vec3 x_16 = v; | |
| vec2 x_17 = vec2(x_16.x, x_16.z); | |
| vec3 x_18 = v; | |
| vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |