blob: 3f557edb900c72c3933ebd1bdd4085c26c8f2d2b [file] [log] [blame]
#version 310 es
struct S {
ivec4 arr[4];
};
ivec4 src_private[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
shared ivec4 src_workgroup[4];
layout(binding = 0, std140)
uniform src_uniform_block_1_ubo {
uvec4 inner[4];
} v;
layout(binding = 1, std430)
buffer src_storage_block_1_ssbo {
S inner;
} v_1;
shared ivec4 dst[4];
shared int dst_nested[4][3][2];
ivec4[4] ret_arr() {
return ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
}
S ret_struct_arr() {
return S(ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)));
}
ivec4[4] v_2(uint start_byte_offset) {
ivec4 a[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
{
uint v_3 = 0u;
v_3 = 0u;
while(true) {
uint v_4 = v_3;
if ((v_4 >= 4u)) {
break;
}
a[v_4] = ivec4(v.inner[((start_byte_offset + (v_4 * 16u)) / 16u)]);
{
v_3 = (v_4 + 1u);
}
continue;
}
}
return a;
}
void foo(ivec4 src_param[4]) {
ivec4 src_function[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
dst = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3));
dst = src_param;
dst = ret_arr();
ivec4 src_let[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
dst = src_let;
dst = src_function;
dst = src_private;
dst = src_workgroup;
dst = ret_struct_arr().arr;
dst = v_2(0u);
dst = v_1.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested = src_nested;
}
void main_inner(uint tint_local_index) {
{
uint v_5 = 0u;
v_5 = tint_local_index;
while(true) {
uint v_6 = v_5;
if ((v_6 >= 4u)) {
break;
}
src_workgroup[v_6] = ivec4(0);
dst[v_6] = ivec4(0);
{
v_5 = (v_6 + 1u);
}
continue;
}
}
{
uint v_7 = 0u;
v_7 = tint_local_index;
while(true) {
uint v_8 = v_7;
if ((v_8 >= 24u)) {
break;
}
dst_nested[(v_8 / 6u)][((v_8 / 2u) % 3u)][(v_8 % 2u)] = 0;
{
v_7 = (v_8 + 1u);
}
continue;
}
}
barrier();
ivec4 val[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
foo(val);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}