Roll third_party/webgpu-cts/ fc2030c82..ce91fc1d0 (25 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/fc2030c82b88..ce91fc1d0851
 - ce91fc Refactor shader/execution/expression/unary (#4216)
 - 2e73b3 Refactor shader/execution/expression/constructor (#4214)
 - f4938d Refactor shader/execution/expression/binary/* (#4213)
 - 1320bf Refactor shader/execution/expression/access (#4212)
 - c34b24 Refactor src/webgpu/shader/validation/decl/* (#4211)
 - b62a70 Refactor api/validation/buffer (#4209)
 - 95ad74 Refactor api/operation/sampling (#4208)
 - ffdf22 Refact api/operation/command_buffer/* for texture formats (#4207)
 - a40885 Fix refactors (#4215)
 - 3d17e7 Refactor api/operation/texture_view/* for texture formats (#4201)
 - e977a0 Refactor api/operations/resource_init (#4206)
 - 78dc3b Refactor api/operation/rendering/* (#4205)
 - 7ab9d1 Refactor api/operation/render_pipeline for texture formats (#4204)
 - c8154c Change tests to AllFeaturesAndMaxLimitsGPUTest (#4203)
 - 5e3311 Refactor feature tests for texture formats. (#4202)
 - 5deb62 Skip textureNumSamples tests on non-multisampled formats (#4191)
 - 8ea35a Refactor opreation/render_pass/* for texture_formats (#4200)
 - 145ca5 Refactor textureDimensions and textureLoad tests for texture formats (#4199)
 - a6e2c3 Refactor compat tests for texture formats (#4198)
 - 88db5d Refactor render_pass_descriptor tests for texture formats. (#4197)
 - 1245e3 Refactor createBindGroup validation test for texture formats (#4193)
 - 6090e0 Refactor create view for texture formats (#4196)
 - b1b1ae Refactor copyTextureToTexture test for texture formats (#4195)
 - 6b56a2 Fix textureSampleCompareLevel sample point code. (#4194)
 - 5d70ac Rename deprecated texture info functions and add new ones. (#4192)

Created with './tools/run cts roll'

Change-Id: I745b8e10909fb4818109185e04ecfd708063c2f6
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227857
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Owners-Override: Haiyang Pan <hypan@google.com>
Reviewed-by: Haiyang Pan <hypan@google.com>
5 files changed
tree: adc3937f768289a18dafc5a7769d356de236a42c
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.