#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec2 { | |
float2 sig; | |
int2 exp; | |
}; | |
frexp_result_vec2 tint_frexp(float2 param_0) { | |
int2 exp; | |
float2 sig = frexp(param_0, exp); | |
return {sig, exp}; | |
} | |
void frexp_4bdfc7() { | |
frexp_result_vec2 res = tint_frexp(float2()); | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
float4 vertex_main_inner() { | |
frexp_4bdfc7(); | |
return float4(); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
frexp_4bdfc7(); | |
return; | |
} | |
kernel void compute_main() { | |
frexp_4bdfc7(); | |
return; | |
} | |