| float2 tint_unpack2x16snorm(uint param_0) { |
| int2 i = int2(j << 16, j) >> 16; |
| return clamp(float2(i) / 32767.0, -1.0, 1.0); |
| void unpack2x16snorm_b4aea6() { |
| float2 res = tint_unpack2x16snorm(1u); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| unpack2x16snorm_b4aea6(); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| unpack2x16snorm_b4aea6(); |
| unpack2x16snorm_b4aea6(); |