| type Arr = @stride(16) array<f32, 2>; |
| x_GLF_uniform_float_values : Arr; |
| var<private> x_GLF_color : vec4<f32>; |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); |
| if (((x_32 == -1.0) && (x_34 == 1.700000048))) { |
| let x_41 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_43 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| let x_45 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| let x_47 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47); |
| let x_50 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| x_GLF_color_1 : vec4<f32>; |
| return main_out(x_GLF_color); |