|  | @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | 
|  |  | 
|  | var<private> tint_symbol_1 = vec4f(); | 
|  |  | 
|  | fn textureNumSamples_a3c8a0() { | 
|  | var res = 0i; | 
|  | res = i32(textureNumSamples(arg_0)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn tint_symbol_2(tint_symbol : vec4f) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn vertex_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | tint_symbol_2(vec4f()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | @builtin(position) | 
|  | tint_symbol_1_1 : vec4f, | 
|  | } | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> vertex_main_out { | 
|  | vertex_main_1(); | 
|  | return vertex_main_out(tint_symbol_1); | 
|  | } | 
|  |  | 
|  | fn fragment_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | fn compute_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1i, 1i, 1i) | 
|  | fn compute_main() { | 
|  | compute_main_1(); | 
|  | } |