| #version 310 es | |
| #extension GL_OES_sample_variables : require | |
| precision highp float; | |
| void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { | |
| if (front_facing) { | |
| vec4 foo = position; | |
| uint bar = (sample_index + sample_mask); | |
| } | |
| } | |
| void main() { | |
| tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0])); | |
| return; | |
| } |