| struct VertexOutput { | |
| @builtin(position) | |
| pos : vec4<f32>, | |
| @location(0) @interpolate(flat) | |
| loc0 : i32, | |
| } | |
| fn foo(x : f32) -> VertexOutput { | |
| return VertexOutput(vec4<f32>(x, x, x, 1.0), 42); | |
| } | |
| @vertex | |
| fn vert_main1() -> VertexOutput { | |
| return foo(0.5); | |
| } | |
| @vertex | |
| fn vert_main2() -> VertexOutput { | |
| return foo(0.25); | |
| } |