| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "common/Assert.h" | |
| #include "common/Constants.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| class BindGroupValidationTest : public ValidationTest { | |
| public: | |
| wgpu::Texture CreateTexture(wgpu::TextureUsage usage, | |
| wgpu::TextureFormat format, | |
| uint32_t layerCount) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size = {16, 16, layerCount}; | |
| descriptor.sampleCount = 1; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = usage; | |
| descriptor.format = format; | |
| return device.CreateTexture(&descriptor); | |
| } | |
| void SetUp() override { | |
| // Create objects to use as resources inside test bind groups. | |
| { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 1024; | |
| descriptor.usage = wgpu::BufferUsage::Uniform; | |
| mUBO = device.CreateBuffer(&descriptor); | |
| } | |
| { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 1024; | |
| descriptor.usage = wgpu::BufferUsage::Storage; | |
| mSSBO = device.CreateBuffer(&descriptor); | |
| } | |
| { | |
| wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor(); | |
| mSampler = device.CreateSampler(&descriptor); | |
| } | |
| { | |
| mSampledTexture = | |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Unorm, 1); | |
| mSampledTextureView = mSampledTexture.CreateView(); | |
| } | |
| } | |
| protected: | |
| wgpu::Buffer mUBO; | |
| wgpu::Buffer mSSBO; | |
| wgpu::Sampler mSampler; | |
| wgpu::Texture mSampledTexture; | |
| wgpu::TextureView mSampledTextureView; | |
| }; | |
| // Test the validation of BindGroupDescriptor::nextInChain | |
| TEST_F(BindGroupValidationTest, NextInChainNullptr) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {}); | |
| wgpu::BindGroupDescriptor descriptor; | |
| descriptor.layout = layout; | |
| descriptor.entryCount = 0; | |
| descriptor.entries = nullptr; | |
| // Control case: check that nextInChain = nullptr is valid | |
| descriptor.nextInChain = nullptr; | |
| device.CreateBindGroup(&descriptor); | |
| // Check that nextInChain != nullptr is an error. | |
| wgpu::ChainedStruct chainedDescriptor; | |
| descriptor.nextInChain = &chainedDescriptor; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| } | |
| // Check constraints on entryCount | |
| TEST_F(BindGroupValidationTest, EntryCountMismatch) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| // Control case: check that a descriptor with one binding is ok | |
| utils::MakeBindGroup(device, layout, {{0, mSampler}}); | |
| // Check that entryCount != layout.entryCount fails. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {})); | |
| } | |
| // Check constraints on BindGroupEntry::binding | |
| TEST_F(BindGroupValidationTest, WrongBindings) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| // Control case: check that a descriptor with a binding matching the layout's is ok | |
| utils::MakeBindGroup(device, layout, {{0, mSampler}}); | |
| // Check that binding must be present in the layout | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}})); | |
| // Check that binding >= kMaxBindingsPerGroup fails. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}})); | |
| } | |
| // Check that the same binding cannot be set twice | |
| TEST_F(BindGroupValidationTest, BindingSetTwice) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}, | |
| {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| // Control case: check that different bindings work | |
| utils::MakeBindGroup(device, layout, { | |
| {0, mSampler}, | |
| {1, mSampler} | |
| }); | |
| // Check that setting the same binding twice is invalid | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, { | |
| {0, mSampler}, | |
| {0, mSampler} | |
| })); | |
| } | |
| // Check that a sampler binding must contain exactly one sampler | |
| TEST_F(BindGroupValidationTest, SamplerBindingType) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| wgpu::BindGroupEntry binding; | |
| binding.binding = 0; | |
| binding.sampler = nullptr; | |
| binding.textureView = nullptr; | |
| binding.buffer = nullptr; | |
| binding.offset = 0; | |
| binding.size = 0; | |
| wgpu::BindGroupDescriptor descriptor; | |
| descriptor.layout = layout; | |
| descriptor.entryCount = 1; | |
| descriptor.entries = &binding; | |
| // Not setting anything fails | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| // Control case: setting just the sampler works | |
| binding.sampler = mSampler; | |
| device.CreateBindGroup(&descriptor); | |
| // Setting the texture view as well is an error | |
| binding.textureView = mSampledTextureView; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.textureView = nullptr; | |
| // Setting the buffer as well is an error | |
| binding.buffer = mUBO; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.buffer = nullptr; | |
| // Setting the sampler to an error sampler is an error. | |
| { | |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); | |
| samplerDesc.minFilter = static_cast<wgpu::FilterMode>(0xFFFFFFFF); | |
| wgpu::Sampler errorSampler; | |
| ASSERT_DEVICE_ERROR(errorSampler = device.CreateSampler(&samplerDesc)); | |
| binding.sampler = errorSampler; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.sampler = nullptr; | |
| } | |
| } | |
| // Check that a texture binding must contain exactly a texture view | |
| TEST_F(BindGroupValidationTest, TextureBindingType) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); | |
| wgpu::BindGroupEntry binding; | |
| binding.binding = 0; | |
| binding.sampler = nullptr; | |
| binding.textureView = nullptr; | |
| binding.buffer = nullptr; | |
| binding.offset = 0; | |
| binding.size = 0; | |
| wgpu::BindGroupDescriptor descriptor; | |
| descriptor.layout = layout; | |
| descriptor.entryCount = 1; | |
| descriptor.entries = &binding; | |
| // Not setting anything fails | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| // Control case: setting just the texture view works | |
| binding.textureView = mSampledTextureView; | |
| device.CreateBindGroup(&descriptor); | |
| // Setting the sampler as well is an error | |
| binding.sampler = mSampler; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.textureView = nullptr; | |
| // Setting the buffer as well is an error | |
| binding.buffer = mUBO; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.buffer = nullptr; | |
| // Setting the texture view to an error texture view is an error. | |
| { | |
| wgpu::TextureViewDescriptor viewDesc; | |
| viewDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| viewDesc.dimension = wgpu::TextureViewDimension::e2D; | |
| viewDesc.baseMipLevel = 0; | |
| viewDesc.mipLevelCount = 0; | |
| viewDesc.baseArrayLayer = 0; | |
| viewDesc.arrayLayerCount = 1000; | |
| wgpu::TextureView errorView; | |
| ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateView(&viewDesc)); | |
| binding.textureView = errorView; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.textureView = nullptr; | |
| } | |
| } | |
| // Check that a buffer binding must contain exactly a buffer | |
| TEST_F(BindGroupValidationTest, BufferBindingType) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); | |
| wgpu::BindGroupEntry binding; | |
| binding.binding = 0; | |
| binding.sampler = nullptr; | |
| binding.textureView = nullptr; | |
| binding.buffer = nullptr; | |
| binding.offset = 0; | |
| binding.size = 1024; | |
| wgpu::BindGroupDescriptor descriptor; | |
| descriptor.layout = layout; | |
| descriptor.entryCount = 1; | |
| descriptor.entries = &binding; | |
| // Not setting anything fails | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| // Control case: setting just the buffer works | |
| binding.buffer = mUBO; | |
| device.CreateBindGroup(&descriptor); | |
| // Setting the texture view as well is an error | |
| binding.textureView = mSampledTextureView; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.textureView = nullptr; | |
| // Setting the sampler as well is an error | |
| binding.sampler = mSampler; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.sampler = nullptr; | |
| // Setting the buffer to an error buffer is an error. | |
| { | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.size = 1024; | |
| bufferDesc.usage = static_cast<wgpu::BufferUsage>(0xFFFFFFFF); | |
| wgpu::Buffer errorBuffer; | |
| ASSERT_DEVICE_ERROR(errorBuffer = device.CreateBuffer(&bufferDesc)); | |
| binding.buffer = errorBuffer; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | |
| binding.buffer = nullptr; | |
| } | |
| } | |
| // Check that a texture must have the correct usage | |
| TEST_F(BindGroupValidationTest, TextureUsage) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); | |
| // Control case: setting a sampleable texture view works. | |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); | |
| // Make an output attachment texture and try to set it for a SampledTexture binding | |
| wgpu::Texture outputTexture = | |
| CreateTexture(wgpu::TextureUsage::OutputAttachment, wgpu::TextureFormat::RGBA8Unorm, 1); | |
| wgpu::TextureView outputTextureView = outputTexture.CreateView(); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}})); | |
| } | |
| // Check that a texture must have the correct component type | |
| TEST_F(BindGroupValidationTest, TextureComponentType) { | |
| wgpu::BindGroupLayout layout = | |
| utils::MakeBindGroupLayout(device, {{0, | |
| wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::SampledTexture, | |
| false, | |
| false, | |
| wgpu::TextureViewDimension::e2D, | |
| wgpu::TextureComponentType::Float}}); | |
| // Control case: setting a Float typed texture view works. | |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); | |
| // Make a Uint component typed texture and try to set it to a Float component binding. | |
| wgpu::Texture uintTexture = | |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 1); | |
| wgpu::TextureView uintTextureView = uintTexture.CreateView(); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uintTextureView}})); | |
| } | |
| // Check that a texture must have the correct dimension | |
| TEST_F(BindGroupValidationTest, TextureDimension) { | |
| wgpu::BindGroupLayout layout = | |
| utils::MakeBindGroupLayout(device, {{0, | |
| wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::SampledTexture, | |
| false, | |
| false, | |
| wgpu::TextureViewDimension::e2D, | |
| wgpu::TextureComponentType::Float}}); | |
| // Control case: setting a 2D texture view works. | |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); | |
| // Make a 2DArray texture and try to set it to a 2D binding. | |
| wgpu::Texture arrayTexture = | |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 2); | |
| wgpu::TextureView arrayTextureView = arrayTexture.CreateView(); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayTextureView}})); | |
| } | |
| // Check that a UBO must have the correct usage | |
| TEST_F(BindGroupValidationTest, BufferUsageUBO) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); | |
| // Control case: using a buffer with the uniform usage works | |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}); | |
| // Using a buffer without the uniform usage fails | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}})); | |
| } | |
| // Check that a SSBO must have the correct usage | |
| TEST_F(BindGroupValidationTest, BufferUsageSSBO) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); | |
| // Control case: using a buffer with the storage usage works | |
| utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); | |
| // Using a buffer without the storage usage fails | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}})); | |
| } | |
| // Check that a readonly SSBO must have the correct usage | |
| TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| // Control case: using a buffer with the storage usage works | |
| utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); | |
| // Using a buffer without the storage usage fails | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}})); | |
| } | |
| // Tests constraints on the buffer offset for bind groups. | |
| TEST_F(BindGroupValidationTest, BufferOffsetAlignment) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| // Check that offset 0 is valid | |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 512}}); | |
| // Check that offset 256 (aligned) is valid | |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 256, 256}}); | |
| // Check cases where unaligned buffer offset is invalid | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 1, 256}})); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 128, 256}})); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 255, 256}})); | |
| } | |
| // Tests constraints to be sure the buffer binding fits in the buffer | |
| TEST_F(BindGroupValidationTest, BufferBindingOOB) { | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 1024; | |
| descriptor.usage = wgpu::BufferUsage::Uniform; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| // Success case, touching the start of the buffer works | |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}}); | |
| // Success case, touching the end of the buffer works | |
| utils::MakeBindGroup(device, layout, {{0, buffer, 3*256, 256}}); | |
| // Error case, zero size is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}})); | |
| // Success case, touching the full buffer works | |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, 1024}}); | |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, wgpu::kWholeSize}}); | |
| // Success case, whole size causes the rest of the buffer to be used but not beyond. | |
| utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}}); | |
| // Error case, offset is OOB | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}})); | |
| // Error case, size is OOB | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256*5}})); | |
| // Error case, offset+size is OOB | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}})); | |
| // Error case, offset+size overflows to be 0 | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}})); | |
| } | |
| // Tests constraints to be sure the uniform buffer binding isn't too large | |
| TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 2 * kMaxUniformBufferBindingSize; | |
| descriptor.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); | |
| // Success case, this is exactly the limit | |
| utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxUniformBufferBindingSize}}); | |
| wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}); | |
| // Success case, individual bindings don't exceed the limit | |
| utils::MakeBindGroup(device, doubleUniformLayout, | |
| {{0, buffer, 0, kMaxUniformBufferBindingSize}, | |
| {1, buffer, kMaxUniformBufferBindingSize, kMaxUniformBufferBindingSize}}); | |
| // Error case, this is above the limit | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, uniformLayout, | |
| {{0, buffer, 0, kMaxUniformBufferBindingSize + 1}})); | |
| // Making sure the constraint doesn't apply to storage buffers | |
| wgpu::BindGroupLayout readonlyStorageLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); | |
| // Success case, storage buffer can still be created. | |
| utils::MakeBindGroup(device, readonlyStorageLayout, | |
| {{0, buffer, 0, 2 * kMaxUniformBufferBindingSize}}); | |
| utils::MakeBindGroup(device, storageLayout, {{0, buffer, 0, 2 * kMaxUniformBufferBindingSize}}); | |
| } | |
| // Test what happens when the layout is an error. | |
| TEST_F(BindGroupValidationTest, ErrorLayout) { | |
| wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| wgpu::BindGroupLayout errorLayout; | |
| ASSERT_DEVICE_ERROR( | |
| errorLayout = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| })); | |
| // Control case, creating with the good layout works | |
| utils::MakeBindGroup(device, goodLayout, {{0, mUBO, 0, 256}}); | |
| // Creating with an error layout fails | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, errorLayout, {{0, mUBO, 0, 256}})); | |
| } | |
| class BindGroupLayoutValidationTest : public ValidationTest { | |
| public: | |
| void TestCreateBindGroupLayout(wgpu::BindGroupLayoutEntry* binding, | |
| uint32_t count, | |
| bool expected) { | |
| wgpu::BindGroupLayoutDescriptor descriptor; | |
| descriptor.entryCount = count; | |
| descriptor.entries = binding; | |
| if (!expected) { | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); | |
| } else { | |
| device.CreateBindGroupLayout(&descriptor); | |
| } | |
| } | |
| void TestCreatePipelineLayout(wgpu::BindGroupLayout* bgl, uint32_t count, bool expected) { | |
| wgpu::PipelineLayoutDescriptor descriptor; | |
| descriptor.bindGroupLayoutCount = count; | |
| descriptor.bindGroupLayouts = bgl; | |
| if (!expected) { | |
| ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); | |
| } else { | |
| device.CreatePipelineLayout(&descriptor); | |
| } | |
| } | |
| }; | |
| // Tests setting storage buffer and readonly storage buffer bindings in vertex and fragment shader. | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutStorageBindingsInVertexShader) { | |
| // Checks that storage buffer binding is not supported in vertex shader. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageBuffer}})); | |
| utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); | |
| utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| } | |
| // Tests setting that bind group layout bindings numbers may be >= kMaxBindingsPerGroup. | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryUnbounded) { | |
| // Checks that kMaxBindingsPerGroup is valid. | |
| utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex, | |
| wgpu::BindingType::UniformBuffer}}); | |
| // Checks that kMaxBindingsPerGroup + 1 is valid. | |
| utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup + 1, wgpu::ShaderStage::Vertex, | |
| wgpu::BindingType::UniformBuffer}}); | |
| } | |
| // Test that there can't be more than kMaxBindingPerGroup bindings per group | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) { | |
| wgpu::BindGroupLayoutEntry entries[kMaxBindingsPerGroup + 1]; | |
| for (uint32_t i = 0; i < kMaxBindingsPerGroup + 1; i++) { | |
| entries[i].type = wgpu::BindingType::UniformBuffer; | |
| entries[i].binding = i; | |
| entries[i].visibility = wgpu::ShaderStage::Compute; | |
| } | |
| wgpu::BindGroupLayoutDescriptor desc; | |
| desc.entries = entries; | |
| // Control case: kMaxBindingsPerGroup bindings is allowed. | |
| desc.entryCount = kMaxBindingsPerGroup; | |
| device.CreateBindGroupLayout(&desc); | |
| // Error case: kMaxBindingsPerGroup + 1 bindings is not allowed. | |
| desc.entryCount = kMaxBindingsPerGroup + 1; | |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc)); | |
| } | |
| // This test verifies that the BindGroupLayout bindings are correctly validated, even if the | |
| // binding ids are out-of-order. | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupEntry) { | |
| utils::MakeBindGroupLayout(device, | |
| { | |
| {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| } | |
| // Check that dynamic = true is only allowed with buffer bindings. | |
| TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) { | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, | |
| }); | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}, | |
| }); | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, | |
| }); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true}, | |
| })); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, true}, | |
| })); | |
| } | |
| // This test verifies that visibility of bindings in BindGroupLayout can be none | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) { | |
| utils::MakeBindGroupLayout(device, | |
| { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None, | |
| wgpu::BindingType::UniformBuffer}; | |
| wgpu::BindGroupLayoutDescriptor descriptor; | |
| descriptor.entryCount = 1; | |
| descriptor.entries = &binding; | |
| device.CreateBindGroupLayout(&descriptor); | |
| } | |
| // This test verifies that binding with none visibility in bind group layout can be supported in | |
| // bind group | |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNoneExpectsBindGroupEntry) { | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, | |
| {1, wgpu::ShaderStage::None, wgpu::BindingType::UniformBuffer}, | |
| }); | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::Uniform; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, buffer}})); | |
| } | |
| // Check that dynamic buffer numbers exceed maximum value in one bind group layout. | |
| TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { | |
| wgpu::BindGroupLayout bgl[2]; | |
| std::vector<wgpu::BindGroupLayoutEntry> maxUniformDB; | |
| std::vector<wgpu::BindGroupLayoutEntry> maxStorageDB; | |
| std::vector<wgpu::BindGroupLayoutEntry> maxReadonlyStorageDB; | |
| for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) { | |
| maxUniformDB.push_back( | |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}); | |
| } | |
| for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) { | |
| maxStorageDB.push_back( | |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}); | |
| } | |
| for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) { | |
| maxReadonlyStorageDB.push_back( | |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}); | |
| } | |
| auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutEntry* binding, | |
| uint32_t count) -> wgpu::BindGroupLayout { | |
| wgpu::BindGroupLayoutDescriptor descriptor; | |
| descriptor.entryCount = count; | |
| descriptor.entries = binding; | |
| return device.CreateBindGroupLayout(&descriptor); | |
| }; | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); | |
| bgl[1] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); | |
| TestCreatePipelineLayout(bgl, 2, true); | |
| } | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); | |
| bgl[1] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size()); | |
| TestCreatePipelineLayout(bgl, 2, true); | |
| } | |
| // Check dynamic uniform buffers exceed maximum in pipeline layout. | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); | |
| bgl[1] = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, | |
| }); | |
| TestCreatePipelineLayout(bgl, 2, false); | |
| } | |
| // Check dynamic storage buffers exceed maximum in pipeline layout | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); | |
| bgl[1] = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}, | |
| }); | |
| TestCreatePipelineLayout(bgl, 2, false); | |
| } | |
| // Check dynamic readonly storage buffers exceed maximum in pipeline layout | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size()); | |
| bgl[1] = utils::MakeBindGroupLayout( | |
| device, | |
| { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, | |
| }); | |
| TestCreatePipelineLayout(bgl, 2, false); | |
| } | |
| // Check dynamic storage buffers + dynamic readonly storage buffers exceed maximum storage | |
| // buffers in pipeline layout | |
| { | |
| bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); | |
| bgl[1] = utils::MakeBindGroupLayout( | |
| device, | |
| { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, | |
| }); | |
| TestCreatePipelineLayout(bgl, 2, false); | |
| } | |
| // Check dynamic uniform buffers exceed maximum in bind group layout. | |
| { | |
| maxUniformDB.push_back({kMaxDynamicUniformBufferCount, wgpu::ShaderStage::Compute, | |
| wgpu::BindingType::UniformBuffer, true}); | |
| TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false); | |
| } | |
| // Check dynamic storage buffers exceed maximum in bind group layout. | |
| { | |
| maxStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute, | |
| wgpu::BindingType::StorageBuffer, true}); | |
| TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false); | |
| } | |
| // Check dynamic readonly storage buffers exceed maximum in bind group layout. | |
| { | |
| maxReadonlyStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute, | |
| wgpu::BindingType::ReadonlyStorageBuffer, true}); | |
| TestCreateBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size(), false); | |
| } | |
| } | |
| // Test that multisampled textures must be 2D sampled textures | |
| TEST_F(BindGroupLayoutValidationTest, MultisampledTextures) { | |
| // Multisampled 2D texture works. | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::e2D}, | |
| }); | |
| // Multisampled 2D (defaulted) texture works. | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::Undefined}, | |
| }); | |
| // Multisampled 2D storage texture is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, | |
| false, true, wgpu::TextureViewDimension::e2D}, | |
| })); | |
| // Multisampled 2D array texture is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::e2DArray}, | |
| })); | |
| // Multisampled cube texture is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::Cube}, | |
| })); | |
| // Multisampled cube array texture is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::CubeArray}, | |
| })); | |
| // Multisampled 3D texture is invalid. | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::e3D}, | |
| })); | |
| } | |
| // Test that it is an error to pass multisampled=true for non-texture bindings | |
| TEST_F(BindGroupLayoutValidationTest, MultisampledMustBeTexture) { | |
| // Base: Multisampled 2D texture works. | |
| utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true, | |
| wgpu::TextureViewDimension::e2D}, | |
| }); | |
| // Multisampled uniform buffer binding is invalid | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, true}, | |
| })); | |
| // Multisampled storage buffer binding is invalid | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, true}, | |
| })); | |
| // Multisampled sampler binding is invalid | |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, true}, | |
| })); | |
| } | |
| constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8; | |
| constexpr uint32_t kBindingSize = 9; | |
| class SetBindGroupValidationTest : public ValidationTest { | |
| public: | |
| void SetUp() override { | |
| mBindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer, true}, | |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer, false}, | |
| {2, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer, true}, | |
| {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::ReadonlyStorageBuffer, true}}); | |
| } | |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { | |
| wgpu::BufferDescriptor bufferDescriptor; | |
| bufferDescriptor.size = bufferSize; | |
| bufferDescriptor.usage = usage; | |
| return device.CreateBuffer(&bufferDescriptor); | |
| } | |
| wgpu::BindGroupLayout mBindGroupLayout; | |
| wgpu::RenderPipeline CreateRenderPipeline() { | |
| wgpu::ShaderModule vsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( | |
| #version 450 | |
| void main() { | |
| })"); | |
| wgpu::ShaderModule fsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( | |
| #version 450 | |
| layout(std140, set = 0, binding = 0) uniform uBufferDynamic { | |
| vec2 value0; | |
| }; | |
| layout(std140, set = 0, binding = 1) uniform uBuffer { | |
| vec2 value1; | |
| }; | |
| layout(std140, set = 0, binding = 2) buffer SBufferDynamic { | |
| vec2 value2; | |
| } sBuffer; | |
| layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic { | |
| vec2 value3; | |
| } rBuffer; | |
| layout(location = 0) out vec4 fragColor; | |
| void main() { | |
| })"); | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); | |
| pipelineDescriptor.vertexStage.module = vsModule; | |
| pipelineDescriptor.cFragmentStage.module = fsModule; | |
| wgpu::PipelineLayout pipelineLayout = | |
| utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); | |
| pipelineDescriptor.layout = pipelineLayout; | |
| return device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| wgpu::ComputePipeline CreateComputePipeline() { | |
| wgpu::ShaderModule csModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( | |
| #version 450 | |
| const uint kTileSize = 4; | |
| const uint kInstances = 11; | |
| layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in; | |
| layout(std140, set = 0, binding = 0) uniform UniformBufferDynamic { | |
| float value0; | |
| }; | |
| layout(std140, set = 0, binding = 1) uniform UniformBuffer { | |
| float value1; | |
| }; | |
| layout(std140, set = 0, binding = 2) buffer SBufferDynamic { | |
| float value2; | |
| } dst; | |
| layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic { | |
| readonly float value3; | |
| } rdst; | |
| void main() { | |
| })"); | |
| wgpu::PipelineLayout pipelineLayout = | |
| utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = pipelineLayout; | |
| csDesc.computeStage.module = csModule; | |
| csDesc.computeStage.entryPoint = "main"; | |
| return device.CreateComputePipeline(&csDesc); | |
| } | |
| void TestRenderPassBindGroup(wgpu::BindGroup bindGroup, | |
| uint32_t* offsets, | |
| uint32_t count, | |
| bool expectation) { | |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); | |
| renderPassEncoder.SetPipeline(renderPipeline); | |
| if (bindGroup != nullptr) { | |
| renderPassEncoder.SetBindGroup(0, bindGroup, count, offsets); | |
| } | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.EndPass(); | |
| if (!expectation) { | |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); | |
| } else { | |
| commandEncoder.Finish(); | |
| } | |
| } | |
| void TestComputePassBindGroup(wgpu::BindGroup bindGroup, | |
| uint32_t* offsets, | |
| uint32_t count, | |
| bool expectation) { | |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline(); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetPipeline(computePipeline); | |
| if (bindGroup != nullptr) { | |
| computePassEncoder.SetBindGroup(0, bindGroup, count, offsets); | |
| } | |
| computePassEncoder.Dispatch(1); | |
| computePassEncoder.EndPass(); | |
| if (!expectation) { | |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); | |
| } else { | |
| commandEncoder.Finish(); | |
| } | |
| } | |
| }; | |
| // This is the test case that should work. | |
| TEST_F(SetBindGroupValidationTest, Basic) { | |
| // Set up the bind group. | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| std::array<uint32_t, 3> offsets = {512, 256, 0}; | |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, true); | |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, true); | |
| } | |
| // Draw/dispatch with a bind group missing is invalid | |
| TEST_F(SetBindGroupValidationTest, MissingBindGroup) { | |
| TestRenderPassBindGroup(nullptr, nullptr, 0, false); | |
| TestComputePassBindGroup(nullptr, nullptr, 0, false); | |
| } | |
| // Setting bind group after a draw / dispatch should re-verify the layout is compatible | |
| TEST_F(SetBindGroupValidationTest, VerifyGroupIfChangedAfterAction) { | |
| // Set up the bind group | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| std::array<uint32_t, 3> offsets = {512, 256, 0}; | |
| // Set up bind group that is incompatible | |
| wgpu::BindGroupLayout invalidLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| wgpu::BindGroup invalidGroup = | |
| utils::MakeBindGroup(device, invalidLayout, {{0, storageBuffer, 0, kBindingSize}}); | |
| { | |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline(); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetPipeline(computePipeline); | |
| computePassEncoder.SetBindGroup(0, bindGroup, 3, offsets.data()); | |
| computePassEncoder.Dispatch(1); | |
| computePassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr); | |
| computePassEncoder.Dispatch(1); | |
| computePassEncoder.EndPass(); | |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); | |
| } | |
| { | |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); | |
| renderPassEncoder.SetPipeline(renderPipeline); | |
| renderPassEncoder.SetBindGroup(0, bindGroup, 3, offsets.data()); | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr); | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.EndPass(); | |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); | |
| } | |
| } | |
| // Test cases that test dynamic offsets count mismatch with bind group layout. | |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetsMismatch) { | |
| // Set up bind group. | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Number of offsets mismatch. | |
| std::array<uint32_t, 4> mismatchOffsets = {768, 512, 256, 0}; | |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 1, false); | |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 2, false); | |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 4, false); | |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 1, false); | |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 2, false); | |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 4, false); | |
| } | |
| // Test cases that test dynamic offsets not aligned | |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetsNotAligned) { | |
| // Set up bind group. | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Dynamic offsets are not aligned. | |
| std::array<uint32_t, 3> notAlignedOffsets = {512, 128, 0}; | |
| TestRenderPassBindGroup(bindGroup, notAlignedOffsets.data(), 3, false); | |
| TestComputePassBindGroup(bindGroup, notAlignedOffsets.data(), 3, false); | |
| } | |
| // Test cases that test dynamic uniform buffer out of bound situation. | |
| TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicUniformBuffer) { | |
| // Set up bind group. | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Dynamic offset + offset is larger than buffer size. | |
| std::array<uint32_t, 3> overFlowOffsets = {1024, 256, 0}; | |
| TestRenderPassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); | |
| TestComputePassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); | |
| } | |
| // Test cases that test dynamic storage buffer out of bound situation. | |
| TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicStorageBuffer) { | |
| // Set up bind group. | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Dynamic offset + offset is larger than buffer size. | |
| std::array<uint32_t, 3> overFlowOffsets = {0, 256, 1024}; | |
| TestRenderPassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); | |
| TestComputePassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); | |
| } | |
| // Test cases that test dynamic uniform buffer out of bound situation because of binding size. | |
| TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicUniformBuffer) { | |
| // Set up bind group, but binding size is larger than | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Dynamic offset + offset isn't larger than buffer size. | |
| // But with binding size, it will trigger OOB error. | |
| std::array<uint32_t, 3> offsets = {768, 256, 0}; | |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, false); | |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, false); | |
| } | |
| // Test cases that test dynamic storage buffer out of bound situation because of binding size. | |
| TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicStorageBuffer) { | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, | |
| {{0, uniformBuffer, 0, kBindingSize}, | |
| {1, uniformBuffer, 0, kBindingSize}, | |
| {2, storageBuffer, 0, kBindingSize}, | |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); | |
| // Dynamic offset + offset isn't larger than buffer size. | |
| // But with binding size, it will trigger OOB error. | |
| std::array<uint32_t, 3> offsets = {0, 256, 768}; | |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, false); | |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, false); | |
| } | |
| // Regression test for crbug.com/dawn/408 where dynamic offsets were applied in the wrong order. | |
| // Dynamic offsets should be applied in increasing order of binding number. | |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) { | |
| // Note: The order of the binding numbers of the bind group and bind group layout are | |
| // intentionally different and not in increasing order. | |
| // This test uses both storage and uniform buffers to ensure buffer bindings are sorted first by | |
| // binding number before type. | |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( | |
| device, { | |
| {3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, | |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, | |
| {2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, | |
| }); | |
| // Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes | |
| // to spare (to avoid zero-sized bindings). We will offset the bindings so they reach the very | |
| // end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit the | |
| // out-of-bounds condition during validation. | |
| wgpu::Buffer buffer3x = | |
| CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer buffer2x = | |
| CreateBuffer(2 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage); | |
| wgpu::Buffer buffer1x = | |
| CreateBuffer(1 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, | |
| { | |
| {0, buffer3x, 0, 4}, | |
| {3, buffer2x, 0, 4}, | |
| {2, buffer1x, 0, 4}, | |
| }); | |
| std::array<uint32_t, 3> offsets; | |
| { | |
| // Base case works. | |
| offsets = {/* binding 0 */ 0, | |
| /* binding 2 */ 0, | |
| /* binding 3 */ 0}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); | |
| computePassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| { | |
| // Offset the first binding to touch the end of the buffer. Should succeed. | |
| // Will fail if the offset is applied to the first or second bindings since their buffers | |
| // are too small. | |
| offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment, | |
| /* binding 2 */ 0, | |
| /* binding 3 */ 0}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); | |
| computePassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| { | |
| // Offset the second binding to touch the end of the buffer. Should succeed. | |
| offsets = {/* binding 0 */ 0, | |
| /* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment, | |
| /* binding 3 */ 0}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); | |
| computePassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| { | |
| // Offset the third binding to touch the end of the buffer. Should succeed. | |
| // Will fail if the offset is applied to the second binding since its buffer | |
| // is too small. | |
| offsets = {/* binding 0 */ 0, | |
| /* binding 2 */ 0, | |
| /* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); | |
| computePassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| { | |
| // Offset each binding to touch the end of their buffer. Should succeed. | |
| offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment, | |
| /* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment, | |
| /* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment}; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); | |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); | |
| computePassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| } | |
| // Test that an error is produced (and no ASSERTs fired) when using an error bindgroup in | |
| // SetBindGroup | |
| TEST_F(SetBindGroupValidationTest, ErrorBindGroup) { | |
| // Bindgroup creation fails because not all bindings are specified. | |
| wgpu::BindGroup bindGroup; | |
| ASSERT_DEVICE_ERROR(bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {})); | |
| TestRenderPassBindGroup(bindGroup, nullptr, 0, false); | |
| TestComputePassBindGroup(bindGroup, nullptr, 0, false); | |
| } | |
| class SetBindGroupPersistenceValidationTest : public ValidationTest { | |
| protected: | |
| void SetUp() override { | |
| mVsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( | |
| #version 450 | |
| void main() { | |
| })"); | |
| } | |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { | |
| wgpu::BufferDescriptor bufferDescriptor; | |
| bufferDescriptor.size = bufferSize; | |
| bufferDescriptor.usage = usage; | |
| return device.CreateBuffer(&bufferDescriptor); | |
| } | |
| // Generates bind group layouts and a pipeline from a 2D list of binding types. | |
| std::tuple<std::vector<wgpu::BindGroupLayout>, wgpu::RenderPipeline> SetUpLayoutsAndPipeline( | |
| std::vector<std::vector<wgpu::BindingType>> layouts) { | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayouts(layouts.size()); | |
| // Iterate through the desired bind group layouts. | |
| for (uint32_t l = 0; l < layouts.size(); ++l) { | |
| const auto& layout = layouts[l]; | |
| std::vector<wgpu::BindGroupLayoutEntry> bindings(layout.size()); | |
| // Iterate through binding types and populate a list of BindGroupLayoutEntrys. | |
| for (uint32_t b = 0; b < layout.size(); ++b) { | |
| bindings[b] = {b, wgpu::ShaderStage::Fragment, layout[b], false}; | |
| } | |
| // Create the bind group layout. | |
| wgpu::BindGroupLayoutDescriptor bglDescriptor; | |
| bglDescriptor.entryCount = static_cast<uint32_t>(bindings.size()); | |
| bglDescriptor.entries = bindings.data(); | |
| bindGroupLayouts[l] = device.CreateBindGroupLayout(&bglDescriptor); | |
| } | |
| // Create a pipeline layout from the list of bind group layouts. | |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor; | |
| pipelineLayoutDescriptor.bindGroupLayoutCount = | |
| static_cast<uint32_t>(bindGroupLayouts.size()); | |
| pipelineLayoutDescriptor.bindGroupLayouts = bindGroupLayouts.data(); | |
| wgpu::PipelineLayout pipelineLayout = | |
| device.CreatePipelineLayout(&pipelineLayoutDescriptor); | |
| std::stringstream ss; | |
| ss << "#version 450\n"; | |
| // Build a shader which has bindings that match the pipeline layout. | |
| for (uint32_t l = 0; l < layouts.size(); ++l) { | |
| const auto& layout = layouts[l]; | |
| for (uint32_t b = 0; b < layout.size(); ++b) { | |
| wgpu::BindingType binding = layout[b]; | |
| ss << "layout(std140, set = " << l << ", binding = " << b << ") "; | |
| switch (binding) { | |
| case wgpu::BindingType::StorageBuffer: | |
| ss << "buffer SBuffer"; | |
| break; | |
| case wgpu::BindingType::UniformBuffer: | |
| ss << "uniform UBuffer"; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| ss << l << "_" << b << " { vec2 set" << l << "_binding" << b << "; };\n"; | |
| } | |
| } | |
| ss << "layout(location = 0) out vec4 fragColor;\n"; | |
| ss << "void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n"; | |
| wgpu::ShaderModule fsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, ss.str().c_str()); | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); | |
| pipelineDescriptor.vertexStage.module = mVsModule; | |
| pipelineDescriptor.cFragmentStage.module = fsModule; | |
| pipelineDescriptor.layout = pipelineLayout; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); | |
| return std::make_tuple(bindGroupLayouts, pipeline); | |
| } | |
| private: | |
| wgpu::ShaderModule mVsModule; | |
| }; | |
| // Test it is valid to set bind groups before setting the pipeline. | |
| TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) { | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayouts; | |
| wgpu::RenderPipeline pipeline; | |
| std::tie(bindGroupLayouts, pipeline) = SetUpLayoutsAndPipeline({{ | |
| {{ | |
| wgpu::BindingType::UniformBuffer, | |
| wgpu::BindingType::UniformBuffer, | |
| }}, | |
| {{ | |
| wgpu::BindingType::StorageBuffer, | |
| wgpu::BindingType::UniformBuffer, | |
| }}, | |
| }}); | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroup0 = utils::MakeBindGroup( | |
| device, bindGroupLayouts[0], | |
| {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); | |
| wgpu::BindGroup bindGroup1 = utils::MakeBindGroup( | |
| device, bindGroupLayouts[1], | |
| {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); | |
| renderPassEncoder.SetBindGroup(0, bindGroup0); | |
| renderPassEncoder.SetBindGroup(1, bindGroup1); | |
| renderPassEncoder.SetPipeline(pipeline); | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| // Dawn does not have a concept of bind group inheritance though the backing APIs may. | |
| // Test that it is valid to draw with bind groups that are not "inherited". They persist | |
| // after a pipeline change. | |
| TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) { | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayoutsA; | |
| wgpu::RenderPipeline pipelineA; | |
| std::tie(bindGroupLayoutsA, pipelineA) = SetUpLayoutsAndPipeline({{ | |
| {{ | |
| wgpu::BindingType::UniformBuffer, | |
| wgpu::BindingType::StorageBuffer, | |
| }}, | |
| {{ | |
| wgpu::BindingType::UniformBuffer, | |
| wgpu::BindingType::UniformBuffer, | |
| }}, | |
| }}); | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayoutsB; | |
| wgpu::RenderPipeline pipelineB; | |
| std::tie(bindGroupLayoutsB, pipelineB) = SetUpLayoutsAndPipeline({{ | |
| {{ | |
| wgpu::BindingType::StorageBuffer, | |
| wgpu::BindingType::UniformBuffer, | |
| }}, | |
| {{ | |
| wgpu::BindingType::UniformBuffer, | |
| wgpu::BindingType::UniformBuffer, | |
| }}, | |
| }}); | |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| wgpu::BindGroup bindGroupA0 = utils::MakeBindGroup( | |
| device, bindGroupLayoutsA[0], | |
| {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}}); | |
| wgpu::BindGroup bindGroupA1 = utils::MakeBindGroup( | |
| device, bindGroupLayoutsA[1], | |
| {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); | |
| wgpu::BindGroup bindGroupB0 = utils::MakeBindGroup( | |
| device, bindGroupLayoutsB[0], | |
| {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); | |
| renderPassEncoder.SetPipeline(pipelineA); | |
| renderPassEncoder.SetBindGroup(0, bindGroupA0); | |
| renderPassEncoder.SetBindGroup(1, bindGroupA1); | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.SetPipeline(pipelineB); | |
| renderPassEncoder.SetBindGroup(0, bindGroupB0); | |
| // This draw is valid. | |
| // Bind group 1 persists even though it is not "inherited". | |
| renderPassEncoder.Draw(3); | |
| renderPassEncoder.EndPass(); | |
| commandEncoder.Finish(); | |
| } | |
| class BindGroupLayoutCompatibilityTest : public ValidationTest { | |
| public: | |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { | |
| wgpu::BufferDescriptor bufferDescriptor; | |
| bufferDescriptor.size = bufferSize; | |
| bufferDescriptor.usage = usage; | |
| return device.CreateBuffer(&bufferDescriptor); | |
| } | |
| wgpu::RenderPipeline CreateFSRenderPipeline( | |
| const char* fsShader, | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayout) { | |
| wgpu::ShaderModule vsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( | |
| #version 450 | |
| void main() { | |
| })"); | |
| wgpu::ShaderModule fsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsShader); | |
| wgpu::PipelineLayoutDescriptor descriptor; | |
| descriptor.bindGroupLayoutCount = bindGroupLayout.size(); | |
| descriptor.bindGroupLayouts = bindGroupLayout.data(); | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); | |
| pipelineDescriptor.vertexStage.module = vsModule; | |
| pipelineDescriptor.cFragmentStage.module = fsModule; | |
| wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor); | |
| pipelineDescriptor.layout = pipelineLayout; | |
| return device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayout) { | |
| return CreateFSRenderPipeline(R"( | |
| #version 450 | |
| layout(std140, set = 0, binding = 0) buffer SBuffer { | |
| vec2 value2; | |
| } sBuffer; | |
| layout(std140, set = 1, binding = 0) readonly buffer RBuffer { | |
| vec2 value3; | |
| } rBuffer; | |
| layout(location = 0) out vec4 fragColor; | |
| void main() { | |
| })", | |
| std::move(bindGroupLayout)); | |
| } | |
| wgpu::ComputePipeline CreateComputePipeline( | |
| const char* shader, | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayout) { | |
| wgpu::ShaderModule csModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader); | |
| wgpu::PipelineLayoutDescriptor descriptor; | |
| descriptor.bindGroupLayoutCount = bindGroupLayout.size(); | |
| descriptor.bindGroupLayouts = bindGroupLayout.data(); | |
| wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.layout = pipelineLayout; | |
| csDesc.computeStage.module = csModule; | |
| csDesc.computeStage.entryPoint = "main"; | |
| return device.CreateComputePipeline(&csDesc); | |
| } | |
| wgpu::ComputePipeline CreateComputePipeline( | |
| std::vector<wgpu::BindGroupLayout> bindGroupLayout) { | |
| return CreateComputePipeline(R"( | |
| #version 450 | |
| const uint kTileSize = 4; | |
| const uint kInstances = 11; | |
| layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in; | |
| layout(std140, set = 0, binding = 0) buffer SBuffer { | |
| float value2; | |
| } dst; | |
| layout(std140, set = 1, binding = 0) readonly buffer RBuffer { | |
| readonly float value3; | |
| } rdst; | |
| void main() { | |
| })", | |
| std::move(bindGroupLayout)); | |
| } | |
| }; | |
| // Test that it is valid to pass a writable storage buffer in the pipeline layout when the shader | |
| // uses the binding as a readonly storage buffer. | |
| TEST_F(BindGroupLayoutCompatibilityTest, RWStorageInBGLWithROStorageInShader) { | |
| // Set up the bind group layout. | |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| CreateRenderPipeline({bgl0, bgl1}); | |
| CreateComputePipeline({bgl0, bgl1}); | |
| } | |
| // Test that it is invalid to pass a readonly storage buffer in the pipeline layout when the shader | |
| // uses the binding as a writable storage buffer. | |
| TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) { | |
| // Set up the bind group layout. | |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); | |
| } | |
| TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) { | |
| constexpr char kTexture2DShader[] = R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform texture2D texture; | |
| void main() { | |
| })"; | |
| // Render: Test that 2D texture with 2D view dimension works | |
| CreateFSRenderPipeline( | |
| kTexture2DShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2D}})}); | |
| // Render: Test that 2D texture with 2D array view dimension is invalid | |
| ASSERT_DEVICE_ERROR(CreateFSRenderPipeline( | |
| kTexture2DShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2DArray}})})); | |
| // Compute: Test that 2D texture with 2D view dimension works | |
| CreateComputePipeline( | |
| kTexture2DShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2D}})}); | |
| // Compute: Test that 2D texture with 2D array view dimension is invalid | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline( | |
| kTexture2DShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2DArray}})})); | |
| constexpr char kTexture2DArrayShader[] = R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform texture2DArray texture; | |
| void main() { | |
| })"; | |
| // Render: Test that 2D texture array with 2D array view dimension works | |
| CreateFSRenderPipeline( | |
| kTexture2DArrayShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2DArray}})}); | |
| // Render: Test that 2D texture array with 2D view dimension is invalid | |
| ASSERT_DEVICE_ERROR(CreateFSRenderPipeline( | |
| kTexture2DArrayShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2D}})})); | |
| // Compute: Test that 2D texture array with 2D array view dimension works | |
| CreateComputePipeline( | |
| kTexture2DArrayShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2DArray}})}); | |
| // Compute: Test that 2D texture array with 2D view dimension is invalid | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline( | |
| kTexture2DArrayShader, | |
| {utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, | |
| false, wgpu::TextureViewDimension::e2D}})})); | |
| } | |
| class BindingsValidationTest : public BindGroupLayoutCompatibilityTest { | |
| public: | |
| void TestRenderPassBindings(const wgpu::BindGroup* bg, | |
| uint32_t count, | |
| wgpu::RenderPipeline pipeline, | |
| bool expectation) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| DummyRenderPass dummyRenderPass(device); | |
| wgpu::RenderPassEncoder rp = encoder.BeginRenderPass(&dummyRenderPass); | |
| for (uint32_t i = 0; i < count; ++i) { | |
| rp.SetBindGroup(i, bg[i]); | |
| } | |
| rp.SetPipeline(pipeline); | |
| rp.Draw(3); | |
| rp.EndPass(); | |
| if (!expectation) { | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } else { | |
| encoder.Finish(); | |
| } | |
| } | |
| void TestComputePassBindings(const wgpu::BindGroup* bg, | |
| uint32_t count, | |
| wgpu::ComputePipeline pipeline, | |
| bool expectation) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder cp = encoder.BeginComputePass(); | |
| for (uint32_t i = 0; i < count; ++i) { | |
| cp.SetBindGroup(i, bg[i]); | |
| } | |
| cp.SetPipeline(pipeline); | |
| cp.Dispatch(1); | |
| cp.EndPass(); | |
| if (!expectation) { | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } else { | |
| encoder.Finish(); | |
| } | |
| } | |
| static constexpr uint32_t kBindingNum = 3; | |
| }; | |
| // Test that it is valid to set a pipeline layout with bindings unused by the pipeline. | |
| TEST_F(BindingsValidationTest, PipelineLayoutWithMoreBindingsThanPipeline) { | |
| // Set up bind group layouts. | |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}, | |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer}}); | |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::ReadonlyStorageBuffer}}); | |
| wgpu::BindGroupLayout bgl2 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| // pipelineLayout has unused binding set (bgl2) and unused entry in a binding set (bgl0). | |
| CreateRenderPipeline({bgl0, bgl1, bgl2}); | |
| CreateComputePipeline({bgl0, bgl1, bgl2}); | |
| } | |
| // Test that it is invalid to set a pipeline layout that doesn't have all necessary bindings | |
| // required by the pipeline. | |
| TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) { | |
| // Set up bind group layout. | |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| // missing a binding set (bgl1) in pipeline layout | |
| { | |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0})); | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0})); | |
| } | |
| // bgl1 is not missing, but it is empty | |
| { | |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(device, {}); | |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); | |
| } | |
| // bgl1 is neither missing nor empty, but it doesn't contain the necessary binding | |
| { | |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer}}); | |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); | |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); | |
| } | |
| } | |
| // Test that it is valid to set bind groups whose layout is not set in the pipeline layout. | |
| // But it's invalid to set extra entry for a given bind group's layout if that layout is set in | |
| // the pipeline layout. | |
| TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) { | |
| // Set up bind group layouts, buffers, bind groups, pipeline layouts and pipelines. | |
| std::array<wgpu::BindGroupLayout, kBindingNum + 1> bgl; | |
| std::array<wgpu::BindGroup, kBindingNum + 1> bg; | |
| std::array<wgpu::Buffer, kBindingNum + 1> buffer; | |
| for (uint32_t i = 0; i < kBindingNum + 1; ++i) { | |
| bgl[i] = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); | |
| } | |
| // Set 3 bindings (and 3 pipeline layouts) in pipeline. | |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({bgl[0], bgl[1], bgl[2]}); | |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline({bgl[0], bgl[1], bgl[2]}); | |
| // Comprared to pipeline layout, there is an extra bind group (bg[3]) | |
| TestRenderPassBindings(bg.data(), kBindingNum + 1, renderPipeline, true); | |
| TestComputePassBindings(bg.data(), kBindingNum + 1, computePipeline, true); | |
| // If a bind group has entry (like bgl1_1 below) unused by the pipeline layout, it is invalid. | |
| // Bind groups associated layout should exactly match bind group layout if that layout is | |
| // set in pipeline layout. | |
| bgl[1] = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::ReadonlyStorageBuffer}, | |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer}}); | |
| buffer[1] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform); | |
| bg[1] = utils::MakeBindGroup(device, bgl[1], {{0, buffer[1]}, {1, buffer[1]}}); | |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); | |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); | |
| } | |
| // Test that it is invalid to set bind groups that don't have all necessary bindings required | |
| // by the pipeline layout. Note that both pipeline layout and bind group have enough bindings for | |
| // pipeline in the following test. | |
| TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) { | |
| // Set up bind group layouts, buffers, bind groups, pipeline layouts and pipelines. | |
| std::array<wgpu::BindGroupLayout, kBindingNum> bgl; | |
| std::array<wgpu::BindGroup, kBindingNum> bg; | |
| std::array<wgpu::Buffer, kBindingNum> buffer; | |
| for (uint32_t i = 0; i < kBindingNum; ++i) { | |
| bgl[i] = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::StorageBuffer}}); | |
| buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); | |
| bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); | |
| } | |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({bgl[0], bgl[1], bgl[2]}); | |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline({bgl[0], bgl[1], bgl[2]}); | |
| // Compared to pipeline layout, a binding set (bgl2) related bind group is missing | |
| TestRenderPassBindings(bg.data(), kBindingNum - 1, renderPipeline, false); | |
| TestComputePassBindings(bg.data(), kBindingNum - 1, computePipeline, false); | |
| // bgl[2] related bind group is not missing, but its bind group is empty | |
| bgl[2] = utils::MakeBindGroupLayout(device, {}); | |
| bg[2] = utils::MakeBindGroup(device, bgl[2], {}); | |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); | |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); | |
| // bgl[2] related bind group is neither missing nor empty, but it doesn't contain the necessary | |
| // binding | |
| bgl[2] = utils::MakeBindGroupLayout( | |
| device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, | |
| wgpu::BindingType::UniformBuffer}}); | |
| buffer[2] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); | |
| bg[2] = utils::MakeBindGroup(device, bgl[2], {{1, buffer[2]}}); | |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); | |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); | |
| } | |
| class ComparisonSamplerBindingTest : public ValidationTest { | |
| protected: | |
| wgpu::RenderPipeline CreateFragmentPipeline(wgpu::BindGroupLayout* bindGroupLayout, | |
| const char* fragmentSource) { | |
| wgpu::ShaderModule vsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( | |
| #version 450 | |
| void main() { | |
| })"); | |
| wgpu::ShaderModule fsModule = | |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentSource); | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); | |
| pipelineDescriptor.vertexStage.module = vsModule; | |
| pipelineDescriptor.cFragmentStage.module = fsModule; | |
| wgpu::PipelineLayout pipelineLayout = | |
| utils::MakeBasicPipelineLayout(device, bindGroupLayout); | |
| pipelineDescriptor.layout = pipelineLayout; | |
| return device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| }; | |
| // TODO(crbug.com/dawn/367): Disabled until we can perform shader analysis | |
| // of which samplers are comparison samplers. | |
| TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { | |
| // Test that sampler binding works with normal sampler in the shader. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| CreateFragmentPipeline(&bindGroupLayout, R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform sampler samp; | |
| void main() { | |
| })"); | |
| } | |
| // Test that comparison sampler binding works with shadow sampler in the shader. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); | |
| CreateFragmentPipeline(&bindGroupLayout, R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform samplerShadow samp; | |
| void main() { | |
| })"); | |
| } | |
| // Test that sampler binding does not work with comparison sampler in the shader. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform samplerShadow samp; | |
| void main() { | |
| })")); | |
| } | |
| // Test that comparison sampler binding does not work with normal sampler in the shader. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); | |
| ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( | |
| #version 450 | |
| layout(set = 0, binding = 0) uniform sampler samp; | |
| void main() { | |
| })")); | |
| } | |
| } | |
| TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { | |
| // Test that sampler binding works with normal sampler. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| wgpu::SamplerDescriptor desc = {}; | |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); | |
| } | |
| // Test that comparison sampler binding works with sampler w/ compare function. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); | |
| wgpu::SamplerDescriptor desc = {}; | |
| desc.compare = wgpu::CompareFunction::Never; | |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); | |
| } | |
| // Test that sampler binding does not work with sampler w/ compare function. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); | |
| wgpu::SamplerDescriptor desc; | |
| desc.compare = wgpu::CompareFunction::Never; | |
| ASSERT_DEVICE_ERROR( | |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}})); | |
| } | |
| // Test that comparison sampler binding does not work with normal sampler. | |
| { | |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); | |
| wgpu::SamplerDescriptor desc = {}; | |
| ASSERT_DEVICE_ERROR( | |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}})); | |
| } | |
| } |