commit | 4c553bc4cd4dd4b2502983dda3c9f4f9cbd688b8 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Oct 21 18:00:58 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 21 18:00:58 2024 +0000 |
tree | e97a1e39520ef1e861e4709bf0213ff7213bd958 | |
parent | 47e1bdeb7cbb3d2a7bcd1520c0b4812cadf92675 [diff] |
[cts] Skip failing textureGather tests on Mac AMD So many of them are failing that outputting the error message takes too long and makes the tasks time out. Bug: 374691235 Change-Id: I4c063a1874256337e7958a8142b174ac4089542a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211674 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.