commit | dc1551316ebe4f8fb96d54edc8285a713ccfca4e | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Tue Jun 25 18:11:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 25 18:11:34 2024 +0000 |
tree | f8dc8b132defb8af252a11bf0bc7258cbf19d5e7 | |
parent | 489966ec1884d357d28bfdcb0c6200e8d35c3de9 [diff] |
Kotlin: Developer-friendly toString() method for enums. Change-Id: I85d2c64d6ee62afd0e8e300febd1a85f9ea1a8e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.