commit | dc190cc20b4780ddb3a8cb93fbb396f4230771a0 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Fri May 31 21:43:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 31 21:43:20 2024 +0000 |
tree | eef02b5ee9eabd494f0c8be4fc4d365c56a7c044 | |
parent | 8700be5806505dc847811993f27b17febcfe7197 [diff] |
[dawn][mock] Update ObjectBase::GetInstance to use device override. - Mock objects currently don't have an adapter and as a result we need to use the overridden version. Change-Id: If8eacb267b58a726036a1f2e2a988e1811d2e64f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190980 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.