commit | a5e3eec4454d3597e18feada7b7e78a48bf72562 | [log] [tgz] |
---|---|---|
author | Kai Ninomiya <kainino@chromium.org> | Mon May 05 14:51:29 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 05 14:51:29 2025 -0700 |
tree | e3e5d2d442f85c3a27aae03b5bfd73a1343fabfc | |
parent | 6e28eddc16ecaad09dd17e4eeabd1bd8ae13b7d6 [diff] |
[emscripten] Make emdawnwebgpu able to link all symbols Implement some missing functions, and remove others from the emdawnwebgpu header. - Implement wgpuRenderPassEncoderMultiDraw(Indexed)Indirect (note I did NOT test these) - Fix outdated names of debug commands - Remove SetImmediateData commands Bug: 412395835 Change-Id: I8a83d8c6976f80a500950748ea5c1f4c587f6e72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239915 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.