| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_outputs { | |
| float4 tint_symbol [[color(0)]]; | |
| }; | |
| float4 main_inner() { | |
| return float4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); | |
| } | |
| fragment main_outputs v() { | |
| main_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.tint_symbol = main_inner(); | |
| return tint_wrapper_result; | |
| } |