d3d11: Suppress Intel Gen12 specific fails Many 16 float formats fail in CopyTests. D3D11_QUERY_OCCLUSION_PREDICATE doesn't work. Cubemap view on part of texture doesn't work if the texture has less than 12 total layers. Bug: dawn:1935 Bug: dawn:1870 Bug: dawn:1705 Change-Id: I4c993a4492a805352ef7d2f8e43258188374195f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142822 Reviewed-by: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/dawn/tests/end2end/CopyTests.cpp b/src/dawn/tests/end2end/CopyTests.cpp index 9e8bac3..3ed6803 100644 --- a/src/dawn/tests/end2end/CopyTests.cpp +++ b/src/dawn/tests/end2end/CopyTests.cpp
@@ -183,6 +183,12 @@ GetParam().mTextureFormat == wgpu::TextureFormat::RGBA16Float || GetParam().mTextureFormat == wgpu::TextureFormat::RG11B10Ufloat) && IsAndroid() && IsVulkan()); + + // TODO(dawn:1935): Many 16 float formats tests failing for D3D11 backend on Intel Gen12. + DAWN_SUPPRESS_TEST_IF((GetParam().mTextureFormat == wgpu::TextureFormat::R16Float || + GetParam().mTextureFormat == wgpu::TextureFormat::RGBA16Float || + GetParam().mTextureFormat == wgpu::TextureFormat::RG11B10Ufloat) && + IsD3D11() && IsIntelGen12()); } static BufferSpec MinimumBufferSpec(uint32_t width, uint32_t height, uint32_t depth = 1) { return CopyTests::MinimumBufferSpec(width, height, depth, GetParam().mTextureFormat);
diff --git a/src/dawn/tests/end2end/QueryTests.cpp b/src/dawn/tests/end2end/QueryTests.cpp index a52ca2b..2dc25ad 100644 --- a/src/dawn/tests/end2end/QueryTests.cpp +++ b/src/dawn/tests/end2end/QueryTests.cpp
@@ -231,6 +231,9 @@ // zero indicates that no sample passed depth/stencil testing, // non-zero indicates that at least one sample passed depth/stencil testing. TEST_P(OcclusionQueryTests, QueryWithDepthStencilTest) { + // TODO(dawn:1870): D3D11_QUERY_OCCLUSION_PREDICATE doesn't work on Intel Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + // Disable depth/stencil testing, the samples always pass the testing, the expected occlusion // result is non-zero. TestOcclusionQueryWithDepthStencilTest(false, false, OcclusionExpectation::Result::NonZero); @@ -249,6 +252,9 @@ // zero indicates that no sample passed scissor testing, // non-zero indicates that at least one sample passed scissor testing. TEST_P(OcclusionQueryTests, QueryWithScissorTest) { + // TODO(dawn:1870): D3D11_QUERY_OCCLUSION_PREDICATE doesn't work on Intel Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + // Test there are samples passed scissor testing, the expected occlusion result is non-zero. TestOcclusionQueryWithScissorTest({2, 1, 2, 1}, OcclusionExpectation::Result::NonZero); @@ -369,6 +375,9 @@ // Test setting an occlusion query to non-zero, then rewriting it without drawing, resolves to 0. TEST_P(OcclusionQueryTests, RewriteNoDrawToZero) { + // TODO(dawn:1870): D3D11_QUERY_OCCLUSION_PREDICATE doesn't work on Intel Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + constexpr uint32_t kQueryCount = 1; wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount); @@ -407,6 +416,9 @@ // Test setting an occlusion query to non-zero, then rewriting it without drawing, resolves to 0. // Do the two queries+resolves in separate submits. TEST_P(OcclusionQueryTests, RewriteNoDrawToZeroSeparateSubmit) { + // TODO(dawn:1870): D3D11_QUERY_OCCLUSION_PREDICATE doesn't work on Intel Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + constexpr uint32_t kQueryCount = 1; wgpu::QuerySet querySet = CreateOcclusionQuerySet(kQueryCount); @@ -447,6 +459,9 @@ // Test that resetting an occlusion query to zero works when a draw is done where all primitives // fail the depth test. TEST_P(OcclusionQueryTests, RewriteToZeroWithDraw) { + // TODO(dawn:1870): D3D11_QUERY_OCCLUSION_PREDICATE doesn't work on Intel Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + constexpr uint32_t kQueryCount = 1; utils::ComboRenderPipelineDescriptor descriptor;
diff --git a/src/dawn/tests/end2end/TextureViewTests.cpp b/src/dawn/tests/end2end/TextureViewTests.cpp index 68174bf..098f417 100644 --- a/src/dawn/tests/end2end/TextureViewTests.cpp +++ b/src/dawn/tests/end2end/TextureViewTests.cpp
@@ -536,6 +536,9 @@ // Test sampling from a cube map texture view that covers a sub part of a 2D array texture. TEST_P(TextureViewSamplingTest, TextureCubeMapViewOnPartOfTexture) { + // TODO(dawn:1935): Total layers have to be at least 12 on Intel D3D11 Gen12. + DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntelGen12()); + TextureCubeMapTest(10, 2, 6, false); }