Roll Tint from d57a12981005 to 2aa6855914ed (1 revision)

https://dawn.googlesource.com/tint.git/+log/d57a12981005..2aa6855914ed

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: Iab2db7542d78d1cc200edee986ce9b17f0449aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66320
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: aaa693bdec377bb1bc1b6638036c3eae02bdc02d
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .vscode/
  6. AUTHORS
  7. BUILD.gn
  8. CMakeLists.txt
  9. DEPS
  10. DIR_METADATA
  11. LICENSE
  12. OWNERS
  13. PRESUBMIT.py
  14. README.chromium
  15. README.md
  16. build_overrides/
  17. codereview.settings
  18. dawn.json
  19. dawn_wire.json
  20. docs/
  21. examples/
  22. generator/
  23. infra/
  24. scripts/
  25. src/
  26. third_party/
  27. tools/
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.