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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/raise/raise.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/transform/add_empty_entry_point.h"
#include "src/tint/lang/core/ir/transform/array_length_from_uniform.h"
#include "src/tint/lang/core/ir/transform/bgra8unorm_polyfill.h"
#include "src/tint/lang/core/ir/transform/binary_polyfill.h"
#include "src/tint/lang/core/ir/transform/binding_remapper.h"
#include "src/tint/lang/core/ir/transform/block_decorated_structs.h"
#include "src/tint/lang/core/ir/transform/builtin_polyfill.h"
#include "src/tint/lang/core/ir/transform/conversion_polyfill.h"
#include "src/tint/lang/core/ir/transform/demote_to_helper.h"
#include "src/tint/lang/core/ir/transform/direct_variable_access.h"
#include "src/tint/lang/core/ir/transform/multiplanar_external_texture.h"
#include "src/tint/lang/core/ir/transform/prepare_push_constants.h"
#include "src/tint/lang/core/ir/transform/preserve_padding.h"
#include "src/tint/lang/core/ir/transform/remove_continue_in_switch.h"
#include "src/tint/lang/core/ir/transform/remove_terminator_args.h"
#include "src/tint/lang/core/ir/transform/rename_conflicts.h"
#include "src/tint/lang/core/ir/transform/robustness.h"
#include "src/tint/lang/core/ir/transform/std140.h"
#include "src/tint/lang/core/ir/transform/value_to_let.h"
#include "src/tint/lang/core/ir/transform/vectorize_scalar_matrix_constructors.h"
#include "src/tint/lang/core/ir/transform/zero_init_workgroup_memory.h"
#include "src/tint/lang/core/type/f32.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/glsl/writer/common/option_helpers.h"
#include "src/tint/lang/glsl/writer/raise/binary_polyfill.h"
#include "src/tint/lang/glsl/writer/raise/bitcast_polyfill.h"
#include "src/tint/lang/glsl/writer/raise/builtin_polyfill.h"
#include "src/tint/lang/glsl/writer/raise/offset_first_index.h"
#include "src/tint/lang/glsl/writer/raise/shader_io.h"
#include "src/tint/lang/glsl/writer/raise/texture_builtins_from_uniform.h"
#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
namespace tint::glsl::writer {
Result<SuccessType> Raise(core::ir::Module& module, const Options& options) {
#define RUN_TRANSFORM(name, ...) \
do { \
auto result = name(__VA_ARGS__); \
if (result != Success) { \
return result.Failure(); \
} \
} while (false)
// Must come before TextureBuiltinsFromUniform as it may add `textureNumLevels` calls.
if (!options.disable_robustness) {
core::ir::transform::RobustnessConfig config{};
RUN_TRANSFORM(core::ir::transform::Robustness, module, config);
}
// PreparePushConstants must come before any transform that needs internal push constants.
core::ir::transform::PreparePushConstantsConfig push_constant_config;
if (options.first_instance_offset) {
push_constant_config.AddInternalConstant(options.first_instance_offset.value(),
module.symbols.New("tint_first_instance"),
module.Types().u32());
}
if (options.first_vertex_offset) {
push_constant_config.AddInternalConstant(options.first_vertex_offset.value(),
module.symbols.New("tint_first_vertex"),
module.Types().u32());
}
if (options.depth_range_offsets) {
push_constant_config.AddInternalConstant(options.depth_range_offsets.value().min,
module.symbols.New("tint_frag_depth_min"),
module.Types().f32());
push_constant_config.AddInternalConstant(options.depth_range_offsets.value().max,
module.symbols.New("tint_frag_depth_max"),
module.Types().f32());
}
auto push_constant_layout =
core::ir::transform::PreparePushConstants(module, push_constant_config);
if (push_constant_layout != Success) {
return push_constant_layout.Failure();
}
// Note, this comes before binding remapper as Dawn inserts _pre-remapping_ binding information.
// So, in order to move this later we'd need to update Dawn to send the _post-remapping_ data.
RUN_TRANSFORM(raise::TextureBuiltinsFromUniform, module,
options.bindings.texture_builtins_from_uniform);
tint::transform::multiplanar::BindingsMap multiplanar_map{};
RemapperData remapper_data{};
PopulateBindingInfo(options, remapper_data, multiplanar_map);
RUN_TRANSFORM(core::ir::transform::BindingRemapper, module, remapper_data);
{
core::ir::transform::BinaryPolyfillConfig binary_polyfills{};
binary_polyfills.int_div_mod = !options.disable_polyfill_integer_div_mod;
binary_polyfills.bitshift_modulo = true; // crbug.com/tint/1543
RUN_TRANSFORM(core::ir::transform::BinaryPolyfill, module, binary_polyfills);
}
{
core::ir::transform::BuiltinPolyfillConfig core_polyfills{};
core_polyfills.clamp_int = true;
core_polyfills.count_leading_zeros = true;
core_polyfills.count_trailing_zeros = true;
core_polyfills.extract_bits = core::ir::transform::BuiltinPolyfillLevel::kClampOrRangeCheck;
core_polyfills.first_leading_bit = true;
core_polyfills.first_trailing_bit = true;
core_polyfills.insert_bits = core::ir::transform::BuiltinPolyfillLevel::kClampOrRangeCheck;
core_polyfills.saturate = true;
core_polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
core_polyfills.dot_4x8_packed = true;
core_polyfills.pack_unpack_4x8 = true;
core_polyfills.pack_4xu8_clamp = true;
RUN_TRANSFORM(core::ir::transform::BuiltinPolyfill, module, core_polyfills);
}
RUN_TRANSFORM(core::ir::transform::Bgra8UnormPolyfill, module);
{
core::ir::transform::ConversionPolyfillConfig conversion_polyfills;
conversion_polyfills.ftoi = true;
RUN_TRANSFORM(core::ir::transform::ConversionPolyfill, module, conversion_polyfills);
}
RUN_TRANSFORM(core::ir::transform::MultiplanarExternalTexture, module, multiplanar_map);
RUN_TRANSFORM(core::ir::transform::BlockDecoratedStructs, module);
// `PreservePadding` must run before `DirectVariableAccess`.
RUN_TRANSFORM(core::ir::transform::PreservePadding, module);
{
// This must come after `MultiplanarExternalTexture` as it will insert functions with
// texture parameters, and also after `PreservePadding` which inserts functions with storage
// buffer parameters.
core::ir::transform::DirectVariableAccessOptions dva_config{};
dva_config.transform_handle = true;
RUN_TRANSFORM(core::ir::transform::DirectVariableAccess, module, dva_config);
}
if (!options.disable_workgroup_init) {
RUN_TRANSFORM(core::ir::transform::ZeroInitWorkgroupMemory, module);
}
// DemoteToHelper must come before any transform that introduces non-core instructions.
RUN_TRANSFORM(core::ir::transform::DemoteToHelper, module);
RUN_TRANSFORM(raise::BinaryPolyfill, module);
// Must come after zero-init as it will add builtins
RUN_TRANSFORM(raise::BuiltinPolyfill, module);
{
// Must come after DirectVariableAccess
raise::TexturePolyfillConfig tex_config;
tex_config.sampler_texture_to_name = options.bindings.sampler_texture_to_name;
tex_config.placeholder_sampler_bind_point = options.bindings.placeholder_sampler_bind_point;
tex_config.texture_builtins_from_uniform = options.bindings.texture_builtins_from_uniform;
RUN_TRANSFORM(raise::TexturePolyfill, module, tex_config);
}
// Must come after BuiltinPolyfill as builtins can add bitcasts
RUN_TRANSFORM(raise::BitcastPolyfill, module);
RUN_TRANSFORM(core::ir::transform::VectorizeScalarMatrixConstructors, module);
RUN_TRANSFORM(core::ir::transform::RemoveContinueInSwitch, module);
RUN_TRANSFORM(core::ir::transform::AddEmptyEntryPoint, module);
RUN_TRANSFORM(raise::ShaderIO, module,
raise::ShaderIOConfig{push_constant_layout.Get(), options.depth_range_offsets,
options.bgra_swizzle_locations});
// Must come after ShaderIO as it operates on module-scope `in` variables.
RUN_TRANSFORM(
raise::OffsetFirstIndex, module,
raise::OffsetFirstIndexConfig{push_constant_layout.Get(), options.first_vertex_offset,
options.first_instance_offset});
RUN_TRANSFORM(core::ir::transform::Std140, module);
// These transforms need to be run last as various transforms introduce terminator arguments,
// naming conflicts, and expressions that need to be explicitly not inlined.
RUN_TRANSFORM(core::ir::transform::RemoveTerminatorArgs, module);
RUN_TRANSFORM(core::ir::transform::RenameConflicts, module);
{
core::ir::transform::ValueToLetConfig cfg;
cfg.replace_pointer_lets = true;
RUN_TRANSFORM(core::ir::transform::ValueToLet, module, cfg);
}
return Success;
}
} // namespace tint::glsl::writer