| // Copyright 2024 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_ |
| #define SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_ |
| |
| #include <string> |
| #include <unordered_set> |
| |
| #include "src/tint/lang/core/ir/transform/prepare_push_constants.h" |
| #include "src/tint/lang/glsl/writer/common/options.h" |
| #include "src/tint/utils/diagnostic/diagnostic.h" |
| #include "src/tint/utils/result/result.h" |
| |
| // Forward declarations. |
| namespace tint::core::ir { |
| class Module; |
| } |
| |
| namespace tint::glsl::writer::raise { |
| |
| /// ShaderIOConfig describes the set of configuration options for the ShaderIO transform. |
| struct ShaderIOConfig { |
| /// push constant layout information |
| const core::ir::transform::PushConstantLayout& push_constant_layout; |
| |
| /// offsets for clamping frag depth |
| std::optional<Options::RangeOffsets> depth_range_offsets{}; |
| |
| /// locations of vertex input variables to apply BGRA swizzle to. |
| std::unordered_set<uint32_t> bgra_swizzle_locations{}; |
| }; |
| |
| /// ShaderIO is a transform that moves each entry point function's parameters and return value to |
| /// global variables to prepare them for GLSL codegen. |
| /// @param module the module to transform |
| /// @param config the configuration |
| /// @returns success or failure |
| Result<SuccessType> ShaderIO(core::ir::Module& module, const ShaderIOConfig& config); |
| |
| } // namespace tint::glsl::writer::raise |
| |
| #endif // SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_ |