blob: 72b8b84926139c2440cd765cf607477c8e5067dd [file] [log] [blame]
cbuffer cbuffer_level : register(b0) {
uint4 level[1];
};
cbuffer cbuffer_coords : register(b1) {
uint4 coords[1];
};
Texture2D tex : register(t2);
[numthreads(1, 1, 1)]
void compute_main() {
uint2 v = coords[0u].xy;
uint v_1 = level[0u].x;
uint3 v_2 = (0u).xxx;
tex.GetDimensions(0u, v_2[0u], v_2[1u], v_2[2u]);
uint v_3 = min(v_1, (v_2.z - 1u));
uint3 v_4 = (0u).xxx;
tex.GetDimensions(uint(v_3), v_4[0u], v_4[1u], v_4[2u]);
int2 v_5 = int2(min(v, (v_4.xy - (1u).xx)));
float res = tex.Load(int3(v_5, int(v_3))).x;
}