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f16.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
@compute
@workgroup_size
(
1
)
fn f
()
{
let
a
=
4.h
;
let
b
=
vec3
<f16>
(
1.h
,
2.h
,
3.h
);
let
r
:
vec3
<f16>
=
a
*
b
;
}