commit | dccc562a65fff42e6041c9a8a87185db4aebf9d4 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Mon Jan 13 10:13:24 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 13 10:13:24 2025 -0800 |
tree | 34301b370a017a7cca80db94283ab6b8fa74b05d | |
parent | 556fd0576d314fc1ed47d61e36d9a4527eae584e [diff] |
[spirv-reader][ir] Ignore `cull_distance`, skip unused builtins This CL adds the ability to skip the `cull_distance` annotated structure members when converting from SPIR-V. These get added as a standard part of the `gl_PerVertex` structure created when emitting GLSL as SPIR-V. This CL updates the ShaderIO routines to skip emitting unused members of builtin `kPointSize` or `kClipDistances` as they also get emitted even if unused. Any member which doesn't not have a location, builtin or or colour attribute attached are skipped. Bug: 42250952 Change-Id: Id6cd9cd9be45102ead9988ff53bf2932022fae31 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/220414 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.