| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var A1 : array<f32, 3u>; |
| var a : i32; |
| var b : f32; |
| var c : bool; |
| var x_36 : bool; |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| A1 = array<f32, 3u>(x_38, x_40, x_42); |
| let x_45 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_47 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_49 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| a = clamp(x_45, x_47, x_49); |
| let x_51 : i32 = a; |
| let x_53 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_58 : f32 = A1[clamp(x_51, x_53, x_55)]; |
| b = x_58; |
| let x_59 : f32 = b; |
| let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_63 : f32 = A1[x_61]; |
| if ((x_59 < x_63)) { |
| let x_69 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_71 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| x_36 = (x_69 > x_71); |
| } else { |
| let x_74 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_76 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| let x_78 : f32 = A1[x_76]; |
| x_36 = (x_74 < x_78); |
| } |
| let x_80 : bool = x_36; |
| c = x_80; |
| let x_81 : bool = c; |
| if (x_81) { |
| let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_89 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_92 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_95 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_86), f32(x_89), f32(x_92), f32(x_95)); |
| } else { |
| let x_99 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |