commit | dce9249a61de2d4b42d1b15a93c2c6d432f71119 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Aug 28 17:43:46 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 28 17:43:46 2024 +0000 |
tree | b83ecfe33f848fa309876dd13e21a05fe981d80f | |
parent | 313a148315d9a71de4183bca2357c03acb505744 [diff] |
Skip SharedBufferMemoryTests.BeginAccessInitialization on all Intel D3D12 The test is also flaky on Dawn Win10 x64 Release (Intel UHD 770). Bug: 42241325 Change-Id: Ib33956306ac573766a730c6ffbb57cc626fbdcef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204214 Commit-Queue: Shrek Shao <shrekshao@google.com> Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.