commit | dd0332ec91b8f8b3cc72be53897854b0332e04a2 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Feb 24 01:34:56 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 24 01:34:56 2023 +0000 |
tree | 23d4b0d406fd3465edfcabf83824b128a8d10701 | |
parent | fa5cda877f47c8395c4fbc1443b6b29d8a912c93 [diff] |
D3D12: Add workaround for DstAlpha blend factor issue on Intel GPUs On Intel Gen9 and Gen9.5 GPUs there is a D3D12 driver bug about using DstAlpha as the source blend factors in both color and alpha blending. Although we cannot add workaround for all such cases, we have confirmed that when the blend operation is 'add', and the destination blend factors are ‘zero', we can workaround this driver bug by replacing 'add' to 'minus'. We cannot add workaround when destination blend factor is another value. This patch adds such workaround on the affected platforms. Bug: dawn:1579 Test: dawn_end2end_tests Change-Id: If7c82b9d559b876e42fb36e2f539f9ff2f71ea91 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120981 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.