D3D11: Allow dynamically skipping fence signals in BeginAccess Previously, fence signaling for a Shared Texture Manager (STM) was configured only at creation. This change adds a new option to BeginAccessDescriptor to control fence signaling dynamically at the time of access. This enables use cases where a shared image can initially have fence signaling disabled and then enforce it after the first WebGPU access. The older creation-time option will be removed once clients adopt this new descriptor. Bug: chromium:429093435 Change-Id: If6bab8749d96bd667a88a3e661b1ffa066481102 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/250434 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.