| commit | eae72fc7ad35c1eaedb8f10534bd6af697f3cf14 | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Jul 09 08:06:43 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 09 08:06:43 2025 -0700 |
| tree | 42c946a385dd15efdaf8d05bbefb153cf691fe35 | |
| parent | b1b49c44fc1de13d10bd252ad6139de68e91b8df [diff] |
D3D11: Allow dynamically skipping fence signals in BeginAccess Previously, fence signaling for a Shared Texture Manager (STM) was configured only at creation. This change adds a new option to BeginAccessDescriptor to control fence signaling dynamically at the time of access. This enables use cases where a shared image can initially have fence signaling disabled and then enforce it after the first WebGPU access. The older creation-time option will be removed once clients adopt this new descriptor. Bug: chromium:429093435 Change-Id: If6bab8749d96bd667a88a3e661b1ffa066481102 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/250434 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.