Roll third_party/webgpu-cts/ 6e39b5d2f..0557875f3 (15 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/6e39b5d2f228..0557875f3982
 - 055787 Update external_texture,expire test case (#2283)
 - dcfa5b Removes OOM errors in error scope tests since we can't cause OOM. (#2331)
 - 534e6b Rename to GPUShaderModule.getCompilationInfo() (#2291)
 - 9d8e1a Depend on github.com/gpuweb/types instead of npm @webgpu/types (#2332)
 - 4505a1 Updates BGL sampleType when using multisampling for validation errors. (#2329)
 - 716bd3 Prompt for reload only if this is the full CTS (#2318)
 - 267cb4 Test minStorageBufferOffsetAlignment and minUniformBufferOffsetAlignment
 - 6b70b1 Refactor limit_utils.ts so we can test more limits
 - 1713e6 OperationError -> GPUPipelineError
 - bf1b1e Fix WGSL warning for maxStorageTexturesPerShaderStage.spec.ts
 - 07c420 Validate maxColorAttachments and maxColorAttachmentsBytesPerSample
 - 5bd2ce Refactor limit_utils.ts so we can test more limits
 - 6b9071 Test maxInterStageShaderComponents and maxInterStageShaderVariables
 - 539f8f Test maxDynamic(Uniform|Storage)BuffersPerPipelineLayout
 - 762133 Convert more OperationError to GPUPipelineError. (#2314)

Created with './tools/run cts roll'

Change-Id: Ic8c9d2ad9391bbb2fa0bed667f2e4167bf45c86b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
4 files changed
tree: b47395c02820bb305092f78c8634a7770306fc54
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.