commit | 32c1eae35f97a1ef65bfd9be922da600f0eb0f22 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Fri Dec 06 14:01:29 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Dec 06 14:01:29 2019 +0000 |
tree | 8e86fb694a019613854af07201f019d633dc503b | |
parent | 84d836295eb5f7af9fe845cee2e433954412b6aa [diff] |
Use spvc API for calls in ShaderModuleD3D12 BUG=dawn:291 Change-Id: I0c467d1d7b213872ec0bc1e3924ab89f7786aeba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14281 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.