[dawn][vulkan] Add ResourceTable creation. Bugs found with the test: - vulkan::ResourceTable didn't initialize ResourceTableBase which in turn didn't initialize the DynamicArrayState. - vulkan::DeviceVk didn't take into account the new feature in the logic around enabling/disabling robustness. - The descriptor set allocation in vulkan::ResourceTable didn't account for reserved entries for default resources. Bug: 463925499 Change-Id: I34fbf35874773c3199f5d829df4003a519bd54a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/279117 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.